- 10 Jul, 2018 4 commits
-
-
bunnei authored
savedata_factory: Always create a save directory for games.
-
bunnei authored
Port #3513 (partly) from Citra: .gitignore: Add CMakeLists.txt.user to Project/editor files
-
bunnei authored
Port #3474 from Citra: Do not crash on unimplemented code in debug build
-
bunnei authored
Port #3505 from Citra: Fix QGLWidget viewport resize on macOS
-
- 09 Jul, 2018 2 commits
- 08 Jul, 2018 7 commits
- 07 Jul, 2018 8 commits
-
-
bunnei authored
Port #3466 from Citra: Add link to Discord
-
Subv authored
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
-
fearlessTobi authored
-
fearlessTobi authored
-
fearlessTobi authored
-
Tobias authored
-
bunnei authored
externals: Update dynarmic to f7d11baa1
-
Lioncash authored
-
- 06 Jul, 2018 3 commits
-
-
bunnei authored
Remove some references to Citra
-
Zach Hilman authored
* Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
-
fearlessTobi authored
-
- 05 Jul, 2018 8 commits
-
-
bunnei authored
GPU: Allow using the old NV04 values for the depth test function.
-
Subv authored
These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp This restores graphical output to Disgaea 5
-
bunnei authored
GPU: Stub the shader SYNC and DEPBAR instructions.
-
bunnei authored
GPU: Implemented the F2F 'round' rounding mode.
-
bunnei authored
GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types
-
bunnei authored
GPU: Ignore unused textures and corrected the TEX shader instruction decoding.
-
bunnei authored
GPU: Implemented the PSETP shader instruction.
-
bunnei authored
GPU: Implemented the 32 bit float depth buffer format.
-
- 04 Jul, 2018 8 commits
-
-
Subv authored
It's similar to the FMNMX instruction but it works on integers.
-
Subv authored
It's implemented via the GLSL 'roundEven()' function.
-
Subv authored
It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
-
Subv authored
Both signed and unsigned variants.
-
Subv authored
-
Subv authored
-
Subv authored
It's similar to the isetp and fsetp instructions but it works on predicates instead.
-
bunnei authored
GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
-