- Dec 20, 2014
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Tony Wasserka authored
This effectively adds support for a lot texture formats in the rasterizer.
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
This was caused by the framebuffer display widget not checking whether we are actually in a valid emulation state or not.
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Tony Wasserka authored
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Tony Wasserka authored
This is useful when doing crazy stuff like inheriting from BitField.
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Tony Wasserka authored
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Chin authored
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Yuri Kunde Schlesner authored
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Subv authored
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- Dec 19, 2014
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chinhodado authored
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purpasmart96 authored
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- Dec 18, 2014
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Subv authored
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Subv authored
Maybe sometime when we actually implement that
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Lioncash authored
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Subv authored
We still don't know what the other parameters do, but they appear to be very similar to those of FormatThisUserSaveData. Most likely FormatThisUserSaveData is just an alias for FormatSaveData with LowPathType Empty
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Lioncash authored
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Lioncash authored
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Lioncash authored
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Subv authored
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
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Lioncash authored
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Subv authored
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
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- Dec 17, 2014
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Lioncash authored
Reference manual states these must be set to zero if this case is true.
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Lioncash authored
Broken from the same reason SADD16 was. The lo part of the result should only be constructed from the lo halfwords of rm and rn. The hi part of the result should only be constructed from the hi halfwords of rm and rn.
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Lioncash authored
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Lioncash authored
There's no reason to have these in the outer-most scope.
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Lioncash authored
The lo and hi parts of the result were being constructed as a result of hi and lo halfword intermixing from the rm and rn regs. However the lo part of the result should be constructed only from the lo halfwords of rm and rn, and the hi part of the result should only be constructed from the hi halfwords of rm and rn.
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Normmatt authored
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Normmatt authored
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Normmatt authored
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Normmatt authored
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Normmatt authored
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- Dec 16, 2014
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Normmatt authored
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Normmatt authored
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Lioncash authored
Wrong values were being multiplied together.
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Lioncash authored
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Lioncash authored
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Lioncash authored
The only difference between these ops is one adds and one subtracts. Everything is literally the same.
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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