- Jan 16, 2017
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wwylele authored
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- Dec 11, 2016
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Lioncash authored
Previously there was a split where some of the services were in the Service namespace and others were not.
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- Dec 08, 2016
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Subv authored
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- Dec 06, 2016
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emmauss authored
* implement frame limiter * fixes
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- Nov 27, 2016
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Emmanuel Gil Peyrot authored
Fixes #1960.
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- Sep 29, 2016
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wwylele authored
the old implementation modifies the loop variable in the loop. Though it actually works, it is really confusing. Makes it morereadable now.
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wwylele authored
previous commits changes the behaviour of interrupt when meeting invalid params. Regresses to the same behaviour as before needs more hwtest
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wwylele authored
prevent further operation with invalid values which may cause assertion failure or divided by zero. needs more hwtest
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wwylele authored
The old code indented too much to read. Split into functions and do general cleanup.
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- Sep 21, 2016
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Yuri Kunde Schlesner authored
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Emmanuel Gil Peyrot authored
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
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- Sep 18, 2016
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Emmanuel Gil Peyrot authored
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- May 07, 2016
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Alexander Laties authored
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- Apr 21, 2016
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tfarley authored
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- Mar 09, 2016
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Lioncash authored
There's no reason to allow direct access to the unique_ptr instance. Only its contained pointer.
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- Feb 21, 2016
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MerryMage authored
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.
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- Feb 12, 2016
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MerryMage authored
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- Dec 08, 2015
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Yuri Kunde Schlesner authored
This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations.
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- Dec 07, 2015
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Yuri Kunde Schlesner authored
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- Aug 25, 2015
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Yuri Kunde Schlesner authored
This brings goodies such as a configurable user interface and multi-threaded timeline view.
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- Aug 16, 2015
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Yuri Kunde Schlesner authored
Fixes glitchy garbage in Fire Emblem 3D scenes.
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- Jul 23, 2015
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Subv authored
* IncomingDisplayTransfer: Triggered just before a display transfer is performed. * GSPCommandProcessed: Triggered right after a GSP command is processed. * BufferSwapped: Triggered when the frames flip
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- Jul 20, 2015
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Subv authored
It tells the GPU to not swizzle/de-swizzle the input during the transfer.
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- Jul 13, 2015
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Tony Wasserka authored
This is exposed in the GUI as a new "CiTrace Recording" widget. Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still).
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Tony Wasserka authored
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- Jun 28, 2015
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Emmanuel Gil Peyrot authored
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Emmanuel Gil Peyrot authored
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- Jun 27, 2015
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Emmanuel Gil Peyrot authored
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Emmanuel Gil Peyrot authored
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- May 30, 2015
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archshift authored
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- May 29, 2015
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Yuri Kunde Schlesner authored
Changing it makes emulation inherently inaccurate. It also had a wrong default value (30, whereas the real system has a refresh rate of 60 Hz) which, even if changed, would continue to be used unless people manually removed it from their config files.
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Emmanuel Gil Peyrot authored
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- May 22, 2015
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tfarley authored
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- May 15, 2015
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Yuri Kunde Schlesner authored
memory.cpp/h contains definitions related to acessing memory and configuring the address space mem_map.cpp/h contains higher-level definitions related to configuring the address space accoording to the kernel and allocating memory.
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- May 09, 2015
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Yuri Kunde Schlesner authored
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- May 01, 2015
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bunnei authored
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- Apr 07, 2015
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Lioncash authored
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- Apr 03, 2015
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purpasmart96 authored
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- Mar 16, 2015
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Subv authored
Rephrased some comments.
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- Mar 14, 2015
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Subv authored
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