- Mar 18, 2020
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- Mar 16, 2020
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ReinUsesLisp authored
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ReinUsesLisp authored
Use getenv to detect Nsight.
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- Mar 15, 2020
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ReinUsesLisp authored
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ReinUsesLisp authored
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makigumo authored
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ReinUsesLisp authored
End can be equal to start in CalculateVertexArraysSize. This is quite common when the vertex size is zero.
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ReinUsesLisp authored
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- Mar 14, 2020
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bunnei authored
- Fixes renderdoc with OpenGL renderer.
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bunnei authored
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Fernando Sahmkow authored
The texture cache already takes care of setting a render target to dirty when invalidated.
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Fernando Sahmkow authored
This PR aims to reduce the memory usage in the CPU page table by moving GPU specific parameters into a child class. This saves 1Gb of Memory for most games.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- Mar 13, 2020
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size requirement.
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ReinUsesLisp authored
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