- Aug 15, 2018
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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bunnei authored
gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
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bunnei authored
gl_rasterizer_cache: Cleanup some PixelFormat names and logging.
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bunnei authored
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bunnei authored
- Used by Breath of the Wild.
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bunnei authored
maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.
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bunnei authored
gl_rasterizer: Fix upload size for constant buffers.
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bunnei authored
gl_shader_decompiler: Several fixes for indirect constant buffer loads.
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bunnei authored
gl_rasterizer_cache: Implement G8R8S format.
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bunnei authored
emu_window: Ensure WindowConfig members are always initialized
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bunnei authored
loader: Remove address mapping remnants from citra
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bunnei authored
kernel/svc: Log svcBreak parameters
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bunnei authored
common/xbyak_abi: Mark defined functions in header as inline
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bunnei authored
Implement Z16 in PixelFormatFromTextureFormat function
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greggameplayer authored
Require by Zelda Breath Of The Wild
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bunnei authored
common/misc: use windows.h
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bunnei authored
mm_u: Move interface class into the cpp file
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bunnei authored
CMakeLists: Add architecture detection for AArch64
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Lioncash authored
These mappings are leftovers from citra and don't apply to the Switch.
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Lioncash authored
Given if we hit here all is lost, we should probably be logging the break reason code and associated information to distinguish between the causes.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Used by Super Mario Odyssey.
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bunnei authored
common: Remove unused old breakpoint source files
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- Aug 14, 2018
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Lioncash authored
Previously we weren't always initializing all members of the struct. Prevents potentially wonky behavior from occurring.
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Lioncash authored
We already have an equivalent in place for the 32-bit ARM architecture, so we should also have one for the newer 64-bit ARM architecture as well.
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Lioncash authored
Avoids potential One Definition Rule violations when these are used in the future.
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Lioncash authored
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Lioncash authored
These currently aren't used and contain commented out source code that corresponds to Dolphin's JIT. Given our CPU code is organized quite differently, we shouldn't be keeping this around (at the moment it just adds to compile times marginally).
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bunnei authored
audout_u: Correct IAudioOut initializer list order
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bunnei authored
Fix BC7U
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bunnei authored
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
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James Rowe authored
logging/backend: Use const reference to refer to log filter
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Lioncash authored
The filter is returned via const reference, so this was making a pointless copy of the entire filter every time a message was being pushed into the logger instance.
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greggameplayer authored
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- Aug 13, 2018
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Mat M authored
Added missing channel devices
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