- Nov 03, 2014
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Sean authored
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- Oct 26, 2014
- Oct 25, 2014
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Tony Wasserka authored
bit_field: Fix a typo in the sample usage.
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bunnei authored
Removed some uses of raw c-string manipulation functions.
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Lioncash authored
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bunnei authored
SkyEye dyncom interpreter
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bunnei authored
Added license header back in. I originally removed this because I mostly rewrote the file, but meh
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bunnei authored
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bunnei authored
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bunnei authored
Fixed typo (make protected member public) Added license header back in. I originally removed this because I mostly rewrote the file, but meh ARM: Fixed a type error in dyncom interpreter. ARM: Updated dyncom to use unique_ptr for internal ARM state.
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bunnei authored
Removed s_ prefix
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bunnei authored
Don’t fail on empty filename in OpenFileDirectly, return the archive handle instead
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Emmanuel Gil Peyrot authored
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- Oct 24, 2014
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archshift authored
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- Oct 23, 2014
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bunnei authored
Use config files to store whether SDMC is enabled or not, auto-create SDMC dir.
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bunnei authored
Use std sized types instead of platform specific typedefs
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Yuri Kunde Schlesner authored
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- Oct 22, 2014
- Oct 21, 2014
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Tony Wasserka authored
Only check OpenGL shader log if size is >1.
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Yuri Kunde Schlesner authored
This prevents a crash when the buffer size returned by the driver is 0, in which case no space is allocated to store even the NULL byte and glGetShaderInfoLog errors out. Thanks to @Relys for the bug report.
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- Oct 19, 2014
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Tony Wasserka authored
emu_window_glfw.cpp: Fixed graceful quitting
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archshift authored
In PR #143, the name of the function IsOpen was originally ShouldClose, but was changed. The function's caller was changed to reflect this, but the return value wasn't.
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- Oct 17, 2014
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Tony Wasserka authored
Implemented graceful closing of the GLFW window, along with emulation.
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archshift authored
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- Oct 12, 2014
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Tony Wasserka authored
OpenGL Refactor
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Yuri Kunde Schlesner authored
This should fix context creation on OS X. Also requests a core context on all platforms in Citra-GLFW, for consistency.
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Yuri Kunde Schlesner authored
The OpenGL renderer has been revised, with the following changes: - Initialization and rendering have been refactored to reduce the number of redundant objects used. - Framebuffer rotation is now done directly, using texture mapping. - Vertex coordinates are now given in pixels, and the projection matrix isn't hardcoded anymore.
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Yuri Kunde Schlesner authored
This name better represents what the enum does, and is less overloaded in the context. (The whole register the enum is part of is also called 'format'.)
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
Also make destructor virtual so that instances are properly destructed.
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- Oct 09, 2014
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bunnei authored
Fix warnings in video_core
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- Oct 08, 2014
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Lioncash authored
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bunnei authored
APT:U Added a stub fuction for "GlanceParameter"
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purpasmart96 authored
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- Oct 07, 2014
- Oct 06, 2014
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bunnei authored
Fix the filesystem implementation in order to get blargSnes to run
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Emmanuel Gil Peyrot authored
Core: Fix the SDMC Directory implementation to make blargSnes work.
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