- 21 Jun, 2019 29 commits
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ReinUsesLisp authored
Instead of storing all block width, height and depths in their shifted form: block_width = 1U << block_shift; Store them like they are provided by the emulated hardware (their block_shift form). This way we can avoid doing the costly Common::AlignUp operation to align texture sizes and drop CPU integer divisions with bitwise logic (defined in Common::AlignBits).
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ReinUsesLisp authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
Due to our current infrastructure, it is possible for a mipmap to be set on as a render target before a texception of that mipmap's superset be set afterwards. This is problematic as we rely on texture views to set up texceptions and protecting render targets targets for 3D texture rendering. One simple solution is to configure framebuffers after texture setup but this brings other problems. This solution, forces a reconfiguration of the framebuffers after such event happens.
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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ReinUsesLisp authored
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Fernando Sahmkow authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
This also reverses the changes to make invalidation and flushing through the GPU address.
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Fernando Sahmkow authored
The texture will now be reconstructed if the width only matches on GoB alignment.
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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ReinUsesLisp authored
This is done to simplify the OpenGL implementation, it is needed for Vulkan.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- 20 Jun, 2019 7 commits
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bunnei authored
Revert PR 2590.
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Hexagon12 authored
Update content_archive.cpp
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Fernando Sahmkow authored
Even though it has been proven that IAudioRenderer:SystemEvent is actually an automatic event. The current implementation of such event is all thought to be manual. Thus it's implementation needs to be corrected when doing such change. As it is right now this PR introduced a series of regressions on softlocks on multiple games. Therefore, this pr reverts such change until a correct implementation is made.
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bunnei authored
core: Remove unused CiTrace source files
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bunnei authored
service/audio/audren_u: Correct event reset type for the system event
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Frederic L authored
* CMake: Get Git submodule dependencies via CMake * CMakeLists: Fixed unintentional line break * travis: Bring parity between linux-mingw and linux build script * CMakeLists: Fixed typo in error message
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jonsn0w authored
log clutter in debug logs when theres really no need
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- 19 Jun, 2019 4 commits
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Zach Hilman authored
yuzu/configure_input: Add missing space in window title
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Tobias authored
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Tobias authored
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Mat M authored
Added missing space between two words
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