- Nov 07, 2019
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bunnei authored
shader_ir: Reduce severity of warnings
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
These warnings don't offer meaningful information while decoding shaders. Remove them.
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bunnei authored
ci: Rename build folder only on non-mainline builds
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bunnei authored
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bunnei authored
Revert "ci: Rename build folder only on non-mainline builds"
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bunnei authored
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- Nov 06, 2019
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bunnei authored
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
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bunnei authored
ci: Populate build repository from Azure environment
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bunnei authored
kernel: Improve events
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Rodrigo Locatti authored
shader/node: Unpack bindless texture encoding
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Zach Hilman authored
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bunnei authored
ci: Rename build folder only on non-mainline builds
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Zach Hilman authored
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David authored
hid: Stub SetNpadJoyAssignmentModeSingle and GetNpadHandheldActivationMode
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bunnei authored
Fermi2D: limit blit area to only available area
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bunnei authored
externals: Remove special casing of zlib's tests.
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- Nov 05, 2019
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bunnei authored
common_func: Use std::array for INSERT_PADDING_* macros.
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- Nov 04, 2019
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bunnei authored
- Zero initialization here is useful for determinism.
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- Nov 03, 2019
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bunnei authored
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
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Mat M authored
common/bit_field: Remove FORCE_INLINE calls
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bunnei authored
Revert "common_func: Use std::array for INSERT_PADDING_* macros."
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bunnei authored
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bunnei authored
common_func: Use std::array for INSERT_PADDING_* macros.
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bunnei authored
- Zero initialization here is useful for determinism.
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bunnei authored
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bunnei authored
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
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bunnei authored
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Tobias authored
See bunneis comment here https://github.com/citra-emu/citra/pull/4629#discussion_r258533167. They were supposed to be removed by him, but he missed them.
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FearlessTobi authored
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
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bunnei authored
Port citra-emu/citra#4948: "citra_qt: add amiibo drag and drop support"
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FearlessTobi authored
Co-Authored-By:
Valentin Vanelslande <vvanelslandedev@gmail.com>
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- Nov 02, 2019
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ReinUsesLisp authored
Global memory is still using the stream buffer when it shouldn't. As a temporary fix re-enable the stream buffer on compute.
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ReinUsesLisp authored
Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements to a fast. This path has an extra memcpy but updates the buffer without orphaning or waiting for previous calls. It can be seen as a better model for "push constants" that can upload a whole UBO instead of 256 bytes. This path has some requirements established here: http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24 Instead of using the stream buffer, this commits moves constant buffers uploads to calls of glNamedBufferSubData and from my testing it brings a performance improvement. This is disabled when the vendor is not Nvidia since it brings performance regressions.
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- Oct 31, 2019
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Rodrigo Locatti authored
shader_ir: Fix regression on TLD4
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Fernando Sahmkow authored
Originally on the last commit I thought TLD4 acted the same as TLD4S and didn't have a mask. It actually does have a component mask. This commit corrects that.
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- Oct 30, 2019
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Rodrigo Locatti authored
shader_ir: Fix TLD4 and add bindless variant
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Fernando Sahmkow authored
This commit fixes an issue where not all 4 results of tld4 were being written, the color component was defaulted to red, among other things. It also implements the bindless variant.
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Rodrigo Locatti authored
kernel/scheduler: Minor changes
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