- May 06, 2015
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Subv authored
Fixes some games crashing.
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- Mar 10, 2015
- Mar 03, 2015
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bunnei authored
- Centralizes color format encode/decode functions. - Fixes endianness issues. - Implements remaining framebuffer formats in the debugger.
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- Feb 28, 2015
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archshift authored
This allows Virtual Console games to display properly.
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- Feb 20, 2015
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archshift authored
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- Feb 18, 2015
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Tony Wasserka authored
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Tony Wasserka authored
Not really sure where the difference is, but some applications seem to use this 1:1 the same way...
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Tony Wasserka authored
Pica/TextureEnvironment: Add support for the MAD-like texture combiners and clean up texture environment logic.
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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- Feb 10, 2015
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Darius Goad authored
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- Feb 05, 2015
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bunnei authored
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- Jan 31, 2015
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bunnei authored
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- Jan 28, 2015
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bunnei authored
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- Jan 27, 2015
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bunnei authored
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- Jan 26, 2015
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bunnei authored
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- Jan 13, 2015
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Tony Wasserka authored
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- Dec 31, 2014
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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- Dec 29, 2014
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Yuri Kunde Schlesner authored
Execute the division-by-W for perspective-correct interpolation of values in the clipper, moving them out of the rasterization inner loop.
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- Dec 21, 2014
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Chin authored
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purpasmart96 authored
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- Dec 20, 2014
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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- Dec 12, 2014
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bunnei authored
- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
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- Dec 10, 2014
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bunnei authored
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- Dec 09, 2014
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Tony Wasserka authored
The affected code is no longer limited by compiler support on that platform.
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Tony Wasserka authored
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Tony Wasserka authored
Double-clicking a texture parameter command in the pica command lists will spawn these as a new tab in the pica command list dock area.
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