- Sep 22, 2019
-
-
Zach Hilman authored
-
Zach Hilman authored
-
Zach Hilman authored
-
- Sep 21, 2019
-
-
Zach Hilman authored
-
Zach Hilman authored
-
Zach Hilman authored
-
Fernando Sahmkow authored
-
pbarilla authored
-
David Marcec authored
There's no reason to clog logs with DrawArray.
-
David Marcec authored
These functions are not stubbed and are called fairly often. Due to the nature of how often they're called, we should keep them marked as LOG_TRACE instead of LOG_DEBUG or LOG_WARNING
-
- Sep 20, 2019
-
-
Fernando Sahmkow authored
-
- Sep 19, 2019
-
-
Fernando Sahmkow authored
This commit avoids Invalidating and Flushing the GPU if the page is not marked as a RasterizerCache Page.
-
- Sep 17, 2019
-
-
ReinUsesLisp authored
-
ReinUsesLisp authored
OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter> but we were using them in the opposite way.
-
Morph authored
-
- Sep 15, 2019
-
-
Rodrigo Locatti authored
-
- Sep 13, 2019
-
-
ReinUsesLisp authored
* Increase minimum Vulkan requirements * Require VK_EXT_vertex_attribute_divisor * Require depthClamp, samplerAnisotropy and largePoints features * Search and expose VK_KHR_uniform_buffer_standard_layout * Search and expose VK_EXT_index_type_uint8 * Search and expose native float16 arithmetics * Track current driver with VK_KHR_driver_properties * Query and expose SSBO alignment * Query more image formats * Improve logging overall * Minor style changes * Minor rephrasing of commentaries
-
ReinUsesLisp authored
This is required for proper conversion to RGBA8_UNORM or RGBA8_SRGB surfaces when a backend can target both native and converted ASTC.
-
- Sep 11, 2019
-
-
ReinUsesLisp authored
-
- Sep 10, 2019
-
-
ReinUsesLisp authored
-
Fernando Sahmkow authored
-
ReinUsesLisp authored
Removes the sRGB hack of tracking if a frame used an sRGB rendertarget to apply at least once to blit the final texture as sRGB. Instead of doing this apply sRGB if the presented image has sRGB. Also enable sRGB by default on Maxwell3D registers as some games seem to assume this.
-
FearlessTobi authored
-
fearlessTobi authored
Co-Authored-By:
jroweboy <jroweboy@gmail.com>
-
- Sep 07, 2019
-
-
Nick Renieris authored
With this, the "Developer" field in the Properties for homebrew is now populated. Signed-off-by:
Nick Renieris <velocityra@gmail.com>
-
- Sep 06, 2019
-
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
- Sep 05, 2019
-
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
Loads from shared memory.
-
ReinUsesLisp authored
This instruction writes to a memory buffer shared with threads within the same work group. It is known as "shared" memory in GLSL.
-