- Dec 14, 2014
-
-
purpasmart96 authored
Got rid of I/O address's since the I/O addresses range's overlap with other address's types such as vram, these I/O addresses need to be done in an different way.
-
- Dec 13, 2014
-
-
bunnei authored
kernel: Remove unused log arguments
-
Lioncash authored
-
bunnei authored
New logging system
-
Yuri Kunde Schlesner authored
-
Yuri Kunde Schlesner authored
-
Yuri Kunde Schlesner authored
-
Yuri Kunde Schlesner authored
-
Yuri Kunde Schlesner authored
-
Yuri Kunde Schlesner authored
-
Yuri Kunde Schlesner authored
-
Yuri Kunde Schlesner authored
-
Yuri Kunde Schlesner authored
-
Yuri Kunde Schlesner authored
-
bunnei authored
APT shared font loading
-
bunnei authored
-
- Dec 12, 2014
-
-
Tony Wasserka authored
Add Boost as a submodule and add some minor cleanups using Boost.Range
-
bunnei authored
DSP: Added stub for ReadPipeIfPossible.
-
bunnei authored
-
bunnei authored
-
bunnei authored
- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
-
- Dec 11, 2014
-
-
bunnei authored
Kernel/Mutex: Properly lock the mutex when a thread enters it
-
- Dec 10, 2014
-
-
bunnei authored
CFG:U: Store country codes as u16 instead of char pointers, and return the correct error in GetCountryCodeID
-
Emmanuel Gil Peyrot authored
CFG:U: Store country codes as u16 instead of char pointers, and return the correct error in GetCountryCodeID.
-
bunnei authored
Fix gsp synch
-
bunnei authored
Explicitly specify LE strings to iconv, fixes paths in Steel Diver
-
archshift authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
- Dec 09, 2014
-
-
bunnei authored
Remove unused NDMA module.
-
Yuri Kunde Schlesner authored
-
bunnei authored
Pica debugger improvements
-
Tony Wasserka authored
-
Tony Wasserka authored
The affected code is no longer limited by compiler support on that platform.
-
Tony Wasserka authored
This better reflects that no commands are supposed to show up until you hit the button a second time.
-
Tony Wasserka authored
-
Tony Wasserka authored
-
Tony Wasserka authored
-