- 23 Dec, 2014 8 commits
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Lioncash authored
They were setting the old S flag.
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Lioncash authored
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bunnei authored
armemu: Fix retrieval of the CPSR in MRS instructions.
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bunnei authored
armemu: Emulate the GE and Q flags.
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Lioncash authored
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Lioncash authored
Needs to use the updated state of the CPSR.
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Lioncash authored
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Lioncash authored
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- 22 Dec, 2014 10 commits
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bunnei authored
Clean up CMake library specification
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bunnei authored
dyncom: Move over QADD16/QASX/QSAX/QSUB16
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Lioncash authored
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bunnei authored
More warning cleanups
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bunnei authored
CMake: Turn MSVC optimizations up to 11
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bunnei authored
dyncom: Move SEL over
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bunnei authored
CFG: Implemented the GetConfigInfoBlk2 function.
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Lioncash authored
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bunnei authored
dyncom: Move over SASX/SSAX/SADD16/SSUB16
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Lioncash authored
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- 21 Dec, 2014 22 commits
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Yuri Kunde Schlesner authored
Hopefully this will make people stop thinking it's a hard dependency.
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Yuri Kunde Schlesner authored
While not having a noticeable effect on CPU-bound applications, this change gives an about 30-50% increase in performance for games using the GPU.
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
Moved most of the shared CFG code there, implemented a few CFG:I functions
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
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Subv authored
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
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Subv authored
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
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Subv authored
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS
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