- 23 Jul, 2015 4 commits
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Yuri Kunde Schlesner authored
If an input attribute array had a field with less than 4 components, the remaining components were left unset if not specified by a default vertex attribute. If neither mechanism would set a component, it would assume a garbage value. It has been verified that the hardware behavior is to instead to set the missing components from the fixed default of (0 0 0 1). The default vertex attribute values aren't used at all if a vertex array is specified for that attribute. Fixes UI graphics on Fire Emblem: Awakening, a small texturing glitch when selecting a character in Cubic Ninja, as well as eliminating the unset-W hack which was required for Ocarina of Time to not have garbled triangles. This change has been tested against hardware.
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Yuri Kunde Schlesner authored
During testing, it was discovered that hardware does not interpolate colors output by the vertex shader as-is. Rather, it drops the sign and saturates the value to 1.0. This is done before interpolation, such that (e.g.) interpolating outputs 1.5 and -0.5 is equivalent to as if the shader had output the values 1.0 and 0.5 instead, with the interpolated value never crossing 0.0. This change has been tested against hardware.
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bunnei authored
GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls
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bunnei authored
Rasterizer/GL: Set the border color when binding a texture.
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- 22 Jul, 2015 2 commits
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Subv authored
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Yuri Kunde Schlesner authored
In OpenGL 3, texturing is always enabled, and this call is invalid. While it produced no effect in the rest of the execution, it wouldn't have the intended effect of disabling texturing for that unit. Instead bind a null texture to the unit.
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- 21 Jul, 2015 14 commits
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bunnei authored
GPU: Added registers for min and mag texture filters
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bunnei authored
Services/AM: Stubbed am:app::GetNumContentInfos to return 0 results.
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Subv authored
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bunnei authored
Services/Logging: Log more useful information when some operations fail.
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Subv authored
Namely OpenFileDirectly, OpenDirectory and OpenArchive
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bunnei authored
Kernel/Scheduling: Clean up a thread's wait_objects when its scheduled.
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Tony Wasserka authored
Pica/Shader: Add geometry shader definitions.
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Lioncash authored
dyncom: Pass SVC immediates directly.
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Yuri Kunde Schlesner authored
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Lioncash authored
Previously it would just re-read the already decoded instruction and extract the immediate value.
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Sebastian Valle authored
Services/CFG: Added some missing functions to cfg:s
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Subv authored
Named the service functions in am:app as per 3dbrew. This fixes an illegal read loop in Steel Diver
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Yuri Kunde Schlesner authored
citra-qt: Add support for copying the command list contents to clipboard.
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Subv authored
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- 20 Jul, 2015 8 commits
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Subv authored
They'll be reset if needed during the next svcWaitSynchronization call (if there's any pending)
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bunnei authored
Kernel/SVC: Implemented svcQueryProcessMemory
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bunnei authored
GPU/DisplayTransfer: Implemented bit 5 in the transfer flags.
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bunnei authored
GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.
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bunnei authored
Add more frd:u unknown service commands from 3dbrew
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Subv authored
It tells the GPU to not swizzle/de-swizzle the input during the transfer.
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Lioncash authored
dyncom: Properly retrieve the PC value in BX if used.
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Lioncash authored
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- 19 Jul, 2015 10 commits
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Tony Wasserka authored
Pica: Correct switched S/T texture wrapping registers.
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Yuri Kunde Schlesner authored
This was found and hwtested by Lectem
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Tony Wasserka authored
Pica/VertexShader: Fix DP3 instruction, which wasn't assigning to the w component.
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
Change trace/unimplemented service call logs to use hex
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archshift authored
Changes the log to use hex in the parameter list instead of decimal.
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archshift authored
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Subv authored
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Tony Wasserka authored
Rasterizer/Textures: Fixed a bug where the I4 format would get twice the real stride.
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Subv authored
Also added its name to the texture viewer widget
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- 18 Jul, 2015 2 commits
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Yuri Kunde Schlesner authored
Dyncom: Support for a new ARMv6 Thumb MOV encoding
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Tony Wasserka authored
Remove the unused and commented GetThemeDir prototype from FileUtil
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