- 01 Apr, 2018 1 commit
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Subv authored
The Ryujinx macro interpreter and envydis were used as reference. Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer.
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- 27 Mar, 2018 39 commits
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bunnei authored
main.h: Add pragma once, remove ifndef
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N00byKing authored
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bunnei authored
dynarmic: Update to 12a1020
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bunnei authored
Add config for "Docked" mode and various settings cleanup
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MerryMage authored
12a1020 emit_X64_floating_point: Near jmp to end instead of short jmp 6278f83 emit_x64_vector: Fix typo in VectorShuffleImpl 25a0204 A64: Implement REV64 aa92e33 bit_util: Do nothing in RotateRight if the rotation amount is zero e537985 A64: Implement REV32 (vector) f62a258 ir: Add IR opcodes for emitting vector shuffles 36ac6ec emit_x64_vector_floating_point: Fix out of bounds array access in EmitVectorOperation64 20a59a9 A64: Implement REV16 (vector) b2f7bb0 CMakeLists: Add fp_util, macro_util and math_util headers fd21b58 A64: Implement EOR3 and BCAX a48c0bb travis: Use yuzu's unicorn fork 59e62e0 externals: Update catch to v2.2.1
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bunnei authored
Change comments from citra to yuzu
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
Tegra progress 3
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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