- Mar 31, 2020
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ReinUsesLisp authored
Fixes a potential edge case where cleared textures read from the CPU were not flushed.
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- Mar 28, 2020
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ReinUsesLisp authored
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FearlessTobi authored
Co-Authored-By:
Valentin Vanelslande <vvanelslandedev@gmail.com>
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- Mar 27, 2020
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Vitor K authored
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bunnei authored
- Used by Super Smash Bros. Ultimate v7.0.0.
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bunnei authored
- Used by Super Smash Bros. Ultimate.
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perillamint authored
Implement (and stub) VR related APIs in AM sysmodule. This fixes issue #2938
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
The intention behind a Vulkan wrapper is to drop Vulkan-Hpp. The issues with Vulkan-Hpp are: - Regular breaks of the API. - Copy constructors that do the same as the aggregates (fixed recently) - External dynamic dispatch that is hard to remove - Alias KHR handles with non-KHR handles making it impossible to use smart handles on Vulkan 1.0 instances with extensions that were included on Vulkan 1.1. - Dynamic dispatchers silently change size depending on preprocessor definitions. Different files will have different dispatch definitions, generating all kinds of hard to debug memory issues. In other words, Vulkan-Hpp is not "production ready" for our needs and this wrapper aims to replace it without losing RAII and exception safety.
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ReinUsesLisp authored
This information is required to properly implement SULD.B. It might also be handy for all image operations, since it would allow us to implement them on devices that require the image format to be specified (on desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan).
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- Mar 26, 2020
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Dan authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- Mar 23, 2020
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FearlessTobi authored
This increases the PointerBufferSize as a lager one is required by some services. This change is still not hw-accurate, but it is proven to work in Ryujinx. Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize.
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FearlessTobi authored
According to Ryujinx, REV8 only added changes on Performance buffer and Wavebuffer DSP command generation. As we don't support any of those, we can just increment the revision number for now.
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- Mar 22, 2020
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makigumo authored
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namkazy authored
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FearlessTobi authored
Currently, yuzu just freezes when an error occurs while Initializing the WebApplet. From a user perspective, this obviously isn't great as the game just softlocks. With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally. This works around https://github.com/yuzu-emu/yuzu/issues/2852.
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namkazy authored
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namkazy authored
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ReinUsesLisp authored
Implement depth ranges using the transformed viewport instead of the generic one. This matches the current Vulkan implementation but doesn't support negative depth ranges. An update to glad is required for this.
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namkazy authored
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namkazy authored
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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- Mar 19, 2020
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Dan authored
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- Mar 18, 2020
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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