- 17 Oct, 2023 1 commit
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boludoz authored
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- 16 Oct, 2023 11 commits
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boludoz authored
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boludoz authored
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boludoz authored
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boludoz authored
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boludoz authored
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https://github.com/boludoz/yuzuboludoz authored
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boludoz authored
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Franco M authored
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liamwhite authored
host1x/codecs: enable CUDA on Linux
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liamwhite authored
input_common: udp: Avoid crash when trying to map motion before client is ready
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boludoz authored
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- 15 Oct, 2023 5 commits
- 14 Oct, 2023 8 commits
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Valeri authored
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liamwhite authored
qt: add network components when using discord
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liamwhite authored
yuzu: Improve behavior when clicking on controller box in Control configuration
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liamwhite authored
audio: fix shutdown deadlock in audio renderer
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liamwhite authored
Implement vertex array first and subsequent draws
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liamwhite authored
Enable to use controller to close a game
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Kelebek1 authored
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Nguyen Marc authored
This reverts commit a94371f6.
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- 13 Oct, 2023 15 commits
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Nguyen Marc authored
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Nguyen Marc authored
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Nguyen Marc authored
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flodavid authored
When reducing the number of Connecter Controllers, keep the one clicked if it was not the last one of the list
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Liam authored
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liamwhite authored
common/polyfill_thread: use std::forward where appropriate, qualify std::move calls
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Charles Lombardo authored
android: Update dependencies
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Charles Lombardo authored
android: Fix incorrect assumption for driver installation validation
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Charles Lombardo authored
The driver was assumed to be installed at this point before I made a refactor. Now we just check if the copy operation was successful and delete the file if it fails.
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Charles Lombardo authored
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Charles Lombardo authored
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Charles Lombardo authored
Updates to androidx navigation, lifecycle, preference, fragment, recyclerview, and core
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Charles Lombardo authored
Matches android ndk
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Charles Lombardo authored
The new ndk uses LLVM 17.0.2 so we can remove the LLVM download and libc++ options for the android builds
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DanielSvoboda authored
* Improvement in Directory Path Detection for Shortcuts This pull request updates how the directory path for shortcuts is determined. The main changes are: 1. Replaced the use of environment variables to determine the path of the desktop and applications menu with `QStandardPaths::writableLocation`. This change addresses an issue where the desktop path was not correctly identified when its location was customized, as shown in the attached screenshot. 2. Added conversion from `QString` to `std::string` using `toUtf8()`, which correctly handles non-ASCII characters in directory paths. This change ensures that directory paths containing Portuguese words like "Área de trabalho" are supported. 3. Replaced directory checking using `Common::FS::IsDir()` with `QDir::exists()`. These changes should improve cross-platform compatibility and code robustness. Because it couldn't locate my desktop, which wasn't on the C drive, but on the F, and even though localization wouldn't work because it was setting it to find the 'Desktop' folder and in the computer's language it says 'Área de trabalho', that will fix for other languages too. * Update main.cpp * formatting * Update src/yuzu/main.cpp Co-authored-by: Tobias <thm.frey@gmail.com> * Update src/yuzu/main.cpp Co-authored-by: Tobias <thm.frey@gmail.com> * Update main.cpp * Update main.cpp * Update main.cpp desktopPath > desktop_Path applicationsPath > applications_Path * Update main.cpp * formatting * Update main.cpp This code will attempt to use QStandardPaths to find the applications directory. If that fails, it will resort to using the ~/.local/share/applications directory, which is a common location for application shortcuts in Linux. * Update main.cpp * formatting --------- Co-authored-by: Tobias <thm.frey@gmail.com>
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