- Oct 23, 2018
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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David authored
* Fixed conflict with nfp * Few fixups for nfc * Conflict 2 * Fixed AttachAvailabilityChangeEvent * Conflict 3 * Fixed byte padding * Refactored amiibo to not reside in "System" * Removed remaining references of nfc from system * used enum for Nfc GetStateOld * Added missing newline * Moved file operations to front end * Conflict 4 * Amiibos now use structs and added mutexes * Removed amiibo_path
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Lioncash authored
Everything from here is completely unused and also written with the notion of supporting 32-bit architecture variants in mind. Given the Switch itself is on a 64-bit architecture, we won't be supporting 32-bit architectures. If we need specific allocation functions in the future, it's likely more worthwhile to new functions for that purpose.
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Weiyi Wang authored
MinGW provides POSIX functions
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ReinUsesLisp authored
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ReinUsesLisp authored
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FernandoS27 authored
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- Oct 22, 2018
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FernandoS27 authored
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FernandoS27 authored
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FernandoS27 authored
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FernandoS27 authored
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FernandoS27 authored
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FernandoS27 authored
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FernandoS27 authored
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FernandoS27 authored
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Zach Hilman authored
Used by LovePotion Lua Homebrew. Stubbed as connected to official Nintendo Switch dock.
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- Oct 21, 2018
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Lioncash authored
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Lioncash authored
Updated based off information provided by Switchbrew.
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Lioncash authored
Added based off information provided by Switchbrew.
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Lioncash authored
Updated based off information from Switchbrew
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Lioncash authored
Also introduces the new prepo:a2 service. Updated based off information provided by Switchbrew.
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Lioncash authored
Updated based off information provided by Switchbrew.
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- Oct 20, 2018
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Zach Hilman authored
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Zach Hilman authored
Used by LovePotion Lua Homebrew. Stubbed to return 100% charge.
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Zach Hilman authored
Seems to be the power controller. Listed in switchbrew under the category PTM services.
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Lioncash authored
This is more localized to what we want to enforce directory-wise with the project. CMAKE_SOURCE_DIR indicates the root of the source tree, but this would cause the wrong behavior if someone included yuzu as part of a larger buildsystem (for whatever reason). Instead, we want to use the directory where the "project(yuzu)" command was declared as the root path reference.
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Lioncash authored
CMakeLists: Use target_compile_definitions instead of add_definitions to define YUZU_ENABLE_COMPATIBILITY_REPORTING Keeps the definition constrained to the yuzu target and prevents polluting anything else in the same directory (should that ever happen). It also keeps it consistent with how the USE_DISCORD_PRESENCE definition is introduced below it.
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Lioncash authored
web_service/CMakeLists: Make the CPPHTTPLIB_OPENSSL_SUPPORT constrained to the web_service library only Given we link in httplib privately, we can also make the definition enabling OpenSSL support private as well. Prevents leaking a definition into other libraries that link with this one, like the core library.
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Lioncash authored
In the kernel, there isn't a singular handle table that everything gets tossed into or used, rather, each process gets its own handle table that it uses. This currently isn't an issue for us, since we only execute one process at the moment, but we may as well get this out of the way so it's not a headache later on.
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Lioncash authored
These three source files are the only ones within the engines directory that don't use nested namespaces. We may as well change these over to keep things consistent.
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Lioncash authored
These are never modified, so we can make that assumption explicit.
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Lioncash authored
This prevents truncation warnings at the lambda's usage sites.
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Lioncash authored
These pointer variables are never used, so we can get rid of them.
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Lioncash authored
This should be comparing against the queried process' vma_map, not the current process'. The only reason this hasn't become an issue yet is we currently only handle one process being active at any time.
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Lioncash authored
If the variable being moved is const, then std::move will always perform a copy (since it can't actually move the data).
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