- 26 Jul, 2015 10 commits
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Emmanuel Gil Peyrot authored
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Tony Wasserka authored
Update nihstro to latest master.
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Yuri Kunde Schlesner authored
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bunnei authored
dyncom: General cleanup
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Lioncash authored
Targeting ARM version variants was only a thing on armemu. The reset routine also does basically the same thing as NewState.
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Lioncash authored
Both the MPCore and the ARM9 have the same data abort model (base restored), so differentiating isn't necessary.
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Lioncash authored
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Lioncash authored
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Lioncash authored
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Lioncash authored
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- 25 Jul, 2015 8 commits
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Yuri Kunde Schlesner authored
armdefs: Remove unnecessary extern keywords
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Lioncash authored
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Yuri Kunde Schlesner authored
loader: Remove unnecessary else usages
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Lioncash authored
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Yuri Kunde Schlesner authored
Core\HLE : Fix Warning
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
Yet More Warning Fixes
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Yuri Kunde Schlesner authored
Qt/GPU Breakpoints: Changed the widget to have a checkbox next to each bp type
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- 24 Jul, 2015 3 commits
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Subv authored
Qt/GPU Breakpoints: Changed the widget so that we don't have to select and click the Enable button when enabling/disabling a breakpoint, now it is done via a checkbox next to the breakpoint's name.
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Yuri Kunde Schlesner authored
GSP: Don't try to write memory fill registers if start address is 0
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Yuri Kunde Schlesner authored
Verified to be what GSP does via REing. Fixes invalid virt->phys translation error spam in some games.
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- 23 Jul, 2015 4 commits
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Tony Wasserka authored
Qt/GPU Breakpoints: Added three more breakpoint types.
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Subv authored
* IncomingDisplayTransfer: Triggered just before a display transfer is performed. * GSPCommandProcessed: Triggered right after a GSP command is processed. * BufferSwapped: Triggered when the frames flip
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bunnei authored
GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls
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bunnei authored
Rasterizer/GL: Set the border color when binding a texture.
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- 22 Jul, 2015 2 commits
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Subv authored
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Yuri Kunde Schlesner authored
In OpenGL 3, texturing is always enabled, and this call is invalid. While it produced no effect in the rest of the execution, it wouldn't have the intended effect of disabling texturing for that unit. Instead bind a null texture to the unit.
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- 21 Jul, 2015 13 commits
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bunnei authored
GPU: Added registers for min and mag texture filters
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bunnei authored
Services/AM: Stubbed am:app::GetNumContentInfos to return 0 results.
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Subv authored
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bunnei authored
Services/Logging: Log more useful information when some operations fail.
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Subv authored
Namely OpenFileDirectly, OpenDirectory and OpenArchive
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bunnei authored
Kernel/Scheduling: Clean up a thread's wait_objects when its scheduled.
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Tony Wasserka authored
Pica/Shader: Add geometry shader definitions.
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Lioncash authored
dyncom: Pass SVC immediates directly.
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Yuri Kunde Schlesner authored
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Lioncash authored
Previously it would just re-read the already decoded instruction and extract the immediate value.
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Sebastian Valle authored
Services/CFG: Added some missing functions to cfg:s
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Subv authored
Named the service functions in am:app as per 3dbrew. This fixes an illegal read loop in Steel Diver
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Yuri Kunde Schlesner authored
citra-qt: Add support for copying the command list contents to clipboard.
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