- Jul 23, 2018
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Lioncash authored
It's undefined behavior to memcpy an object that isn't considered trivially copyable, so put a compile-time check in to make sure this doesn't occur.
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Lioncash authored
Allows avoiding unnecessary copies of the vector depending on the calling code. While we're at it, remove a redundant no-parameter base constructor call
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- Jul 19, 2018
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Lioncash authored
Prevents implicit construction and makes these lingering non-explicit constructors consistent with the rest of the other classes in services.
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- Jul 18, 2018
- Jul 17, 2018
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bunnei authored
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- Jul 03, 2018
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James Rowe authored
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James Rowe authored
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- May 02, 2018
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Lioncash authored
This makes the formatting expectations more obvious (e.g. any zero padding specified is padding that's entirely dedicated to the value being printed, not any pretty-printing that also gets tacked on).
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- Apr 24, 2018
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Lioncash authored
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- Apr 20, 2018
- Apr 17, 2018
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mailwl authored
both SetLayerVisibility() functions used in Lego games, GetDisplayResolution() fixed according switchbrew.org
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Hexagon12 authored
* Updated ACC with more service names * Updated SVC with more service names * Updated set with more service names * Updated sockets with more service names * Updated SPL with more service names * Updated time with more service names * Updated vi with more service names
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- Apr 13, 2018
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Hexagon12 authored
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- Apr 03, 2018
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bunnei authored
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- Mar 21, 2018
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mailwl authored
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- Mar 19, 2018
- Feb 17, 2018
- Feb 15, 2018
- Feb 14, 2018
- Feb 13, 2018
- Feb 12, 2018
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bunnei authored
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- Feb 11, 2018
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bunnei authored
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- Feb 10, 2018
- Feb 09, 2018
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bunnei authored
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- Feb 07, 2018
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mailwl authored
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