- Apr 10, 2019
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bunnei authored
kernel/server_session: Remove obsolete TODOs
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Lioncash authored
These are holdovers from Citra.
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bunnei authored
Remove unnecessary bounding in LD_C
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bunnei authored
yuzu/debugger: Remove graphics surface viewer
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Fernando Sahmkow authored
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- Apr 09, 2019
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bunnei authored
video_core/texures/texture: Remove unnecessary includes
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bunnei authored
file_sys: Provide generic interface for accessing game data
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bunnei authored
Correct XMAD mode, psl and high_b on different encodings.
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bunnei authored
Port citra-emu/citra#4437: "citra-qt: Make hotkeys configurable via the GUI (Attempt 2)"
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bunnei authored
yuzu/loading_screen: Resolve runtime Qt string formatting warnings
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bunnei authored
gl_backend: Align Pixel Storage
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bunnei authored
Correct LOP_IMM encoding
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Hexagon12 authored
kernel/process: Set page table when page table resizes occur.
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Lioncash authored
We need to ensure dynarmic gets a valid pointer if the page table is resized (the relevant pointers would be invalidated in this scenario). In this scenario, the page table can be resized depending on what kind of address space is specified within the NPDM metadata (if it's present).
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Lioncash authored
In our error console, when loading a game, the strings: QString::arg: Argument missing: "Loading...", 0 QString::arg: Argument missing: "Launching...", 0 would occasionally pop up when the loading screen was running. This was due to the strings being assumed to have formatting indicators in them, however only two out of the four strings actually have them. This only applies the arguments to the strings that have formatting specifiers provided, which avoids these warnings from occurring.
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- Apr 08, 2019
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Fernando Sahmkow authored
This commit makes sure GL reads on the correct pack size for the respective texture buffer.
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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- Apr 07, 2019
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bunnei authored
shader_cache: Permit a Null Shader in case of a bad host_ptr.
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bunnei authored
maxwell_3d: Reduce severity of ProcessSyncPoint
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bunnei authored
Port citra-emu/citra#4718: "fix clang-format target when using a path with spaces on windows"
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bunnei authored
shader_ir: Implement AOFFI for TEX and TLD4
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bunnei authored
core/memory: Minor simplifications to page table management
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bunnei authored
gl_state: Rework to enable individual applies
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bunnei authored
gl_shader_disk_cache: Use Zstandard for compression
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bunnei authored
kernel/{server_port, server_session}: Return pairs instead of tuples from pair creation functions
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bunnei authored
core/memory: Remove unused enum constants
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bunnei authored
memory_manager: Improved implementation of read/write/copy block.
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Fernando Sahmkow authored
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Lioncash authored
These are holdovers from Citra and can be removed.
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Lioncash authored
Now that nothing actually touches the internal page table aside from the memory subsystem itself, we can remove the accessor to it.
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Lioncash authored
Given the page table will always be guaranteed to be that of whatever the current process is, we no longer need to keep this around.
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Lioncash authored
Centralizes the page table switching to one spot, rather than making calling code deal with it everywhere.
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khang06 authored
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- Apr 06, 2019
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Lioncash authored
Keeps the return type consistent with the function name. While we're at it, we can also reduce the amount of boilerplate involved with handling these by using structured bindings.
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Lioncash authored
Returns the same type that the function name describes.
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ReinUsesLisp authored
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Lioncash authored
Avoids dragging in a direct dependency in a header.
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Lioncash authored
Nothing in this header relies on common_funcs or the memory manager. This gets rid of reliance on indirect inclusions in the OpenGL caches.
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Lioncash authored
This doesn't actually work anymore, and given how long it's been left in that state, it's unlikely anyone actually seriously used it. Generally it's preferable to use RenderDoc or Nsight to view surfaces.
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