- Sep 22, 2019
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Zach Hilman authored
This was done because the current VM contained many inaccuracies and this also allows cheats to have identical behavior between hardware and yuzu.
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Zach Hilman authored
This is better than just using something like Common.Filesystem or Common.Memory
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- Sep 21, 2019
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Used by fsp-srv/IDeviceOperator
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Zach Hilman authored
Includes version and meta title ID, used by fsp-srv/IDeviceOperator
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Creates a default save data for the application given a user ID.
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Prevents a crash if the filename is less than 9 characters long.
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Matches hardware behavior and eliminates some nasty behavior we were doing that wasn't hw-accurate at all.
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Zach Hilman authored
If title ID is 0, there are no add ons, prevents wasting time looking for them.
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Zach Hilman authored
Prevents a crash if the load dir would be nullptr, instead logs an error and returns appropriately.
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Zach Hilman authored
Needed to use the RegisteredCache/PlaceholderCache on gamecards.
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Zach Hilman authored
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Zach Hilman authored
Fixes a bug where homebrew that has a title ID with the update bit set can cause issues with the PatchManager
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Fernando Sahmkow authored
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pbarilla authored
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David Marcec authored
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David Marcec authored
Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues
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David Marcec authored
There's no reason to clog logs with DrawArray.
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