- 02 Sep, 2018 10 commits
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Lioncash authored
Now that we have a class representing the kernel in some capacity, we now have a place to put the named port map, so we move it over and get rid of another piece of global state within the core.
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bunnei authored
filesystem/maxwell_3d: Various changes to boot Project Octopath Traveller
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bunnei authored
Added assert for TEXS nodep
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bunnei authored
Build - Upload fewer artifacts
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bunnei authored
yuzu: Display the unsupported GL extensions in the popup
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bunnei authored
Added better asserts to IPA, Renamed IPA modes to match mesa
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bunnei authored
Added FFMA asserts and missing fields
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bunnei authored
Added FMUL asserts
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bunnei authored
filesystem: Move dir retrieval after path checking in DeleteFile()
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Lioncash authored
We don't need to do the lookup if the path is considered empty currently.
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- 01 Sep, 2018 14 commits
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fearlessTobi authored
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James Rowe authored
Appveyor has a limit on artifact retention, and we hit the limit all the time, so just lower the number of build artifacts to just the final zip
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David Marcec authored
Unneeded as we already implement it
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David Marcec authored
Saturate already implemented
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David Marcec authored
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David Marcec authored
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David Marcec authored
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David Marcec authored
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David Marcec authored
IpaMode is changed to IpaInterpMode IpaMode is suppose to be 2 bits not 3 Added IpaSampleMode Added Saturate Renamed modes based on https://github.com/mesa3d/mesa/blob/d27c7918916cdc8092959124955f887592e37d72/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_gm107.cpp#L2530
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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bunnei authored
.travis: Use Citras ccache for builds instead of yuzus
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bunnei authored
core/core: Replace includes with forward declarations where applicable
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- 31 Aug, 2018 16 commits
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Lioncash authored
The follow-up to e2457418, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers.
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fearlessTobi authored
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bunnei authored
Various fixes and improvements to rasterizer cache 2: Electric Boogaloo
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Use a single cached page map. - Fix calculation of ending page.
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greggameplayer authored
* Implement BC6H_UF16 & BC6H_SF16 Require by ARMS * correct coding style * correct coding style part 2
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bunnei authored
core: Make the main System class use the PImpl idiom
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bunnei authored
Report correct shader size.
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bunnei authored
Add predicate comparison 14 (GreaterEqualWithNan)
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Lioncash authored
core.h is kind of a massive header in terms what it includes within itself. It includes VFS utilities, kernel headers, file_sys header, ARM-related headers, etc. This means that changing anything in the headers included by core.h essentially requires you to rebuild almost all of core. Instead, we can modify the System class to use the PImpl idiom, which allows us to move all of those headers to the cpp file and forward declare the bulk of the types that would otherwise be included, reducing compile times. This change specifically only performs the PImpl portion.
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Markus Wick authored
Seems like this was an oversee in regards to 1fd979f5 It changed GLShader::ProgramCode to a std::vector, so sizeof is wrong.
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Hexagon12 authored
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bunnei authored
yuzu: Show game compatibility in the game list (PR ported from Citra)
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