- May 08, 2015
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Yuri Kunde Schlesner authored
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Lioncash authored
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- May 07, 2015
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Yuri Kunde Schlesner authored
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- Apr 18, 2015
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Lioncash authored
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- Apr 04, 2015
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purpasmart96 authored
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- Apr 03, 2015
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purpasmart96 authored
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- Mar 09, 2015
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archshift authored
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- Mar 04, 2015
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Subv authored
This coincidentally fixes an issue about the PTM service failing to create its SharedExtSaveData archive due to the FS service not being initialized by the time the creating code runs. Ideally I'd like to move each process to its own folder, and have a single file per process that registers the service classes, which would be in their own files inside that folder. Then each service class would just call functions from the process to complete the commands.
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- Feb 02, 2015
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Yuri Kunde Schlesner authored
This should speed up compile times a bit, as well as enable more liberal use of forward declarations. (Due to SharedPtr not trying to emit the destructor anymore.)
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- Feb 01, 2015
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Lioncash authored
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- Jan 30, 2015
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Lioncash authored
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- Jan 24, 2015
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Subv authored
Implemented FSUser::CreateExtSaveData
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- Jan 21, 2015
- Jan 16, 2015
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Zhuowei Zhang authored
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- Jan 13, 2015
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Subv authored
cfg:s, ptm:sysm, apt:s. apt:s is almost exactly the same as apt:u as per 3dbrew
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- Jan 09, 2015
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Subv authored
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- Jan 03, 2015
- Dec 30, 2014
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Subv authored
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
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- Dec 26, 2014
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purpasmart96 authored
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- Dec 21, 2014
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Subv authored
Moved most of the shared CFG code there, implemented a few CFG:I functions
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- Dec 18, 2014
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Subv authored
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
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Subv authored
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
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- Dec 16, 2014
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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- Dec 15, 2014
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archshift authored
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archshift authored
I couldn't find any information about this service...
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archshift authored
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archshift authored
Apparently nothing at all is known about this service...
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Yuri Kunde Schlesner authored
This is a first step at fixing the conceptual insanity that is our handling of service and IPC calls. For now, interfaces still directly derived from Session because we don't have the infrastructure to do it properly. (That is, Processes and scheduling them.)
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- Dec 13, 2014
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Subv authored
ToDo: Implement svcReleaseSemaphore * Some testing against hardware needed
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- Dec 09, 2014
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Yuri Kunde Schlesner authored
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- Dec 08, 2014
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ichfly authored
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- Nov 24, 2014
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Yuri Kunde Schlesner authored
All service calls in the CTR OS return result codes indicating the success or failure of the call. Previous to this commit, Citra's HLE emulation of services and the kernel universally either ignored errors or returned dummy -1 error codes. This commit makes an initial effort to provide an infrastructure for error reporting and propagation which can be use going forward to make HLE calls accurately return errors as the original system. A few parts of the code have been updated to use the new system where applicable. One part of this effort is the definition of the `ResultCode` type, which provides facilities for constructing and parsing error codes in the structured format used by the CTR. The `ResultVal` type builds on `ResultCode` by providing a container for values returned by function that can report errors. It enforces that correct error checking will be done on function returns by preventing the use of the return value if the function returned an error code. Currently this change is mostly internal since errors are still suppressed on the ARM<->HLE border, as a temporary compatibility hack. As functionality is implemented and tested this hack can be eventually removed.
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- Nov 21, 2014
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purpasmart96 authored
in the service's headers
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- Nov 17, 2014
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archshift authored
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