- Apr 06, 2019
- Mar 21, 2019
- Mar 16, 2019
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bunnei authored
# Conflicts: # src/video_core/engines/kepler_memory.cpp # src/video_core/engines/maxwell_3d.cpp # src/video_core/morton.cpp # src/video_core/morton.h # src/video_core/renderer_opengl/gl_global_cache.cpp # src/video_core/renderer_opengl/gl_global_cache.h # src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
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- Feb 03, 2019
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ReinUsesLisp authored
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- Nov 23, 2018
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bunnei authored
- Fixes a bug with Undertale using 0 for a render target.
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- Nov 01, 2018
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bunnei authored
- This fixes rendering when changing areas in Super Mario Odyssey.
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- Oct 30, 2018
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Frederic L authored
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
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- Oct 16, 2018
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bunnei authored
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- Jul 24, 2018
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Lioncash authored
We already have a function that does what this code was doing, so let's use that instead.
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Lioncash authored
We don't need to keep calling the same function over and over again in a loop, especially when the behavior is slightly non-trivial. We can just keep a reference to the looked up location and do all the checking and assignments based off it instead.
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- Jul 02, 2018
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Subv authored
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- May 20, 2018
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Subv authored
It removes a mapping previously created with the MapBufferEx ioctl.
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- Apr 24, 2018
- Apr 23, 2018
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Subv authored
Also removed some dead code and added memory map consistency asserts.
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- Feb 12, 2018
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Subv authored
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
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- Feb 08, 2018
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bunnei authored
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