- Oct 28, 2014
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archshift authored
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- Oct 12, 2014
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Yuri Kunde Schlesner authored
This name better represents what the enum does, and is less overloaded in the context. (The whole register the enum is part of is also called 'format'.)
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- Oct 08, 2014
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Lioncash authored
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- Sep 14, 2014
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Lioncash authored
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- Sep 09, 2014
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archshift authored
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- Aug 31, 2014
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bunnei authored
GPU: Improve frame synchronization, increases compatibility with both homebrew and retail applications.
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- Aug 26, 2014
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bunnei authored
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- Aug 12, 2014
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Tony Wasserka authored
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Tony Wasserka authored
This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible. This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
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Tony Wasserka authored
While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures. Instead, we now use a more conventional approach which is a lot more clean to use.
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- Aug 06, 2014
- Jul 22, 2014
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Tony Wasserka authored
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Tony Wasserka authored
Also makes the illogical component order more obvious.
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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- Jun 12, 2014
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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- May 29, 2014
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bunnei authored
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- May 23, 2014
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bunnei authored
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- Apr 27, 2014
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bunnei authored
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- Apr 26, 2014
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bunnei authored
- added hooks to catch LCD IO read/writes
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- Apr 18, 2014
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bunnei authored
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- Apr 11, 2014
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bunnei authored
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- Apr 09, 2014
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bunnei authored
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- Apr 08, 2014
- Apr 07, 2014
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bunnei authored
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- Apr 06, 2014
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bunnei authored
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- Apr 05, 2014
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bunnei authored
changed hw_lcd to use ARM core correct tick counter instead of [what was actually] just an instruction count. this seems to fix timing issues with the 3DS_Homebrew_Pong3Dv2 demo.
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