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  1. Apr 08, 2016
  2. Mar 06, 2016
  3. Mar 03, 2016
  4. Dec 01, 2015
    • Yuri Kunde Schlesner's avatar
      PICA: Properly emulate 1-stage delay in the combiner buffer · e9c209cc
      Yuri Kunde Schlesner authored
      This was discovered and verified by @fincs. The tev combiner buffer
      actually lags behind by one stage, meaning stage 1 reads the initial
      color, stage 2 reads stage 0's output, and so on.
      
      Fixes character portraits in Fire Emblem: Awakening and world textures
      in Zelda: ALBW. Closes #1140.
      e9c209cc
  5. Oct 09, 2015
  6. Sep 29, 2015
  7. Sep 16, 2015
  8. Sep 11, 2015
  9. Aug 25, 2015
  10. Aug 21, 2015
  11. Aug 20, 2015
  12. Aug 15, 2015
  13. Jul 26, 2015
    • Yuri Kunde Schlesner's avatar
      VideoCore: #ifdef out some debugging routines · 13347997
      Yuri Kunde Schlesner authored
      Some disabled debugging functionality was being called from rendering
      routines in VideoCore. Although disabled, many of them still allocated
      memory or did some extra work that was enough to show up in a profiler.
      Gives a slight (~2ms) speedup.
      13347997
  14. Jul 21, 2015
  15. Jul 14, 2015
  16. Jul 13, 2015
  17. Jul 09, 2015
  18. May 31, 2015
  19. May 30, 2015
  20. May 29, 2015
  21. May 23, 2015
  22. May 22, 2015
  23. May 15, 2015
    • Yuri Kunde Schlesner's avatar
      Memmap: Re-organize memory function in two files · 7ada357b
      Yuri Kunde Schlesner authored
      memory.cpp/h contains definitions related to acessing memory and
      configuring the address space
      mem_map.cpp/h contains higher-level definitions related to configuring
      the address space accoording to the kernel and allocating memory.
      7ada357b
  24. May 12, 2015
  25. May 10, 2015
  26. May 09, 2015
  27. Apr 09, 2015
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