- 22 Jun, 2018 4 commits
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Michael Scire authored
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Michael Scire authored
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Michael Scire authored
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Michael Scire authored
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- 21 Jun, 2018 5 commits
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Michael Scire authored
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Michael Scire authored
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Michael Scire authored
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Michael Scire authored
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Michael Scire authored
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- 20 Jun, 2018 2 commits
- 19 Jun, 2018 6 commits
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greggameplayer authored
* Implement GetAvailableLanguageCodes2 * Revert "Implement GetAvailableLanguageCodes2" This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af. * Implement GetAvailableLanguageCodes2 * Implement GetAvailableLanguageCodes2
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bunnei authored
GPU: Perform negation after absolute value in the float shader instructions.
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bunnei authored
Avoid initializing single-joycon layouts with handheld controller
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bunnei authored
GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
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Subv authored
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Subv authored
Like the MOV32I and FMUL32I instructions. This fixes a potential crash when using these instructions.
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- 18 Jun, 2018 9 commits
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bunnei authored
gl_rasterizer: Implement texture format ASTC_2D_4X4.
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bunnei authored
Add UI support for extracted NCA folders
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bunnei authored
svc: Add a stub for UserExceptionContextAddr.
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bunnei authored
gl_rasterizer: Get loose on independent blending.
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Jules Blok authored
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Jules Blok authored
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bunnei authored
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bunnei authored
gl_rasterizer_cache: Loosen things up a bit.
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bunnei authored
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- 17 Jun, 2018 3 commits
- 16 Jun, 2018 6 commits
- 14 Jun, 2018 5 commits
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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