- Mar 20, 2018
- Mar 19, 2018
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bunnei authored
GPU: Added TIC and TSC registers to the Maxwell3D register structure.
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Subv authored
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Subv authored
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bunnei authored
Implement Pull #3184 from citra: core/arm: Improve timing accuracy before service calls in JIT (Rebased)
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bunnei authored
vi: TransactParcel DequeueBuffer should wait current thread
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bunnei authored
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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Subv authored
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
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- Mar 18, 2018
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bunnei authored
GPU: Handle writes to the CB_DATA method.
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Subv authored
This macro binds the SSBO Info Buffer as the current ConstBuffer. This buffer is usually bound to c0 during shader execution. Games seem to use this macro instead of directly writing the address for some reason.
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Subv authored
Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS. This method is usually used to upload uniforms or other shader-visible data.
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Subv authored
This should reduce recompile times when editing the Maxwell3D register structure.
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Sebastian Valle authored
GPU: Store uploaded GPU macros and keep track of the number of method arguments.
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Subv authored
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Subv authored
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bunnei authored
GPU: Store shader constbuffer bindings in the GPU state.
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- Mar 17, 2018
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Subv authored
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Subv authored
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Subv authored
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Subv authored
It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called. Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]).
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Subv authored
Register 0xE24 is actually a macro that sets some shader parameters in the register structure. Macros are uploaded to the GPU at startup and have their own ISA, we'll probably write an interpreter for this in the future.
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bunnei authored
GPU: Handle the SetShader method call (0xE24) and store the shader config.
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bunnei authored
GPU: Added the vertex array registers.
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Subv authored
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Subv authored
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bunnei authored
GPU: Process command mode 5 (IncreaseOnce) differently from other commands
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Subv authored
Accumulate all arguments before calling the desired method. Note: Maybe we should do the same for the NonIncreasing mode?
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bunnei authored
GPU: Added some shader-related registers.
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