- Mar 05, 2020
- Mar 04, 2020
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bunnei authored
video_core: Implement more scaled attribute formats
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- Mar 03, 2020
- Mar 02, 2020
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bunnei authored
Port citra-emu/citra#5097: "Update README.md"
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- Mar 01, 2020
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Tobias authored
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- Feb 29, 2020
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Nguyen Dac Nam authored
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- Feb 28, 2020
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bunnei authored
audio_core: interpolate: Improvements to fix audio crackling.
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bunnei authored
renderer_opengl: Fix SRGB presentation frame tracking.
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https://github.com/namkazt/yuzunamkazy authored
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bunnei authored
- Fixes SRGB in Super Smash Bros. Ultimate.
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
It fixed opcode LD, LDG on Pokemon Sword that can't find the constant buffer. Not sure if it helps any on visual.
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bunnei authored
Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
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bunnei authored
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- Feb 27, 2020
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Morph authored
* Stub SetLcdBacklighOffEnabled Used by Super Smash Bros. Ultimate We require backlight services to be implemented to turn on/off the backlight. * Address feedback
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Nguyen Dac Nam authored
* shader: add FmulPostFactor LUT table * shader: FMUL apply LUT * Update src/video_core/engines/shader_bytecode.h Co-Authored-By:
Mat M. <mathew1800@gmail.com> * nit: mistype * clang-format & add missing import * shader: remove post factor LUT. * shader: move post factor LUT to function and fix incorrect order. * clang-format * shader: FMUL: add static to post factor LUT * nit: typo Co-authored-by:
Mat M. <mathew1800@gmail.com>
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- Feb 26, 2020
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bunnei authored
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bunnei authored
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Fernando Sahmkow authored
This was a bug inherited from citra which was fixed by then at some time. This commit corrects such bug and ensures JITs are correctly recycled.
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bunnei authored
shader: implement LOP3 fast replace for old function
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bunnei authored
InputCommon: analog_from_button get direction implementation
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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- Feb 25, 2020