- Mar 04, 2020
-
-
James Rowe authored
-
James Rowe authored
When the default file is read in, the settings default value is only used when the key is missing. As it was, the key existed, but the value was empty string causing it to accept that as a value to pass into the core
-
James Rowe authored
-
- Mar 03, 2020
-
-
bunnei authored
ARM_Interface: Cache the JITs instead of deleting/recreating.
-
- Mar 02, 2020
-
-
bunnei authored
Port citra-emu/citra#5097: "Update README.md"
-
- Mar 01, 2020
-
-
Tobias authored
-
- Feb 28, 2020
-
-
bunnei authored
audio_core: interpolate: Improvements to fix audio crackling.
-
bunnei authored
renderer_opengl: Fix SRGB presentation frame tracking.
-
bunnei authored
- Fixes SRGB in Super Smash Bros. Ultimate.
-
bunnei authored
Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
-
bunnei authored
-
- Feb 27, 2020
-
-
Morph authored
* Stub SetLcdBacklighOffEnabled Used by Super Smash Bros. Ultimate We require backlight services to be implemented to turn on/off the backlight. * Address feedback
-
Nguyen Dac Nam authored
* shader: add FmulPostFactor LUT table * shader: FMUL apply LUT * Update src/video_core/engines/shader_bytecode.h Co-Authored-By:
Mat M. <mathew1800@gmail.com> * nit: mistype * clang-format & add missing import * shader: remove post factor LUT. * shader: move post factor LUT to function and fix incorrect order. * clang-format * shader: FMUL: add static to post factor LUT * nit: typo Co-authored-by:
Mat M. <mathew1800@gmail.com>
-
- Feb 26, 2020
-
-
bunnei authored
-
bunnei authored
-
Fernando Sahmkow authored
This was a bug inherited from citra which was fixed by then at some time. This commit corrects such bug and ensures JITs are correctly recycled.
-
bunnei authored
shader: implement LOP3 fast replace for old function
-
bunnei authored
InputCommon: analog_from_button get direction implementation
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
- Feb 25, 2020
-
-
Mat M authored
video_core/surface: Add R32_SINT render target format
-
Mat M authored
video_core/gpu: Remove unused functions
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
bunnei authored
texture: Implement R32I
-
- Feb 24, 2020
-
-
bunnei authored
texture_cache: Implement layered framebuffer attachments
-
- Feb 23, 2020
-
-
bunnei authored
vk_shader_decompiler: Implement Layer output attribute
-
bunnei authored
surface_base: Implement texture buffer flushes
-
bunnei authored
Kernel: Refactors and Implement a TimeManager and SchedulerLocks
-
bunnei authored
- Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others. - Addresses followup issues from #3310.
-
- Feb 22, 2020
-
-
Fernando Sahmkow authored
-