Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
S
Suyu
Manage
Activity
Members
Labels
Plan
Issues
0
Issue boards
Milestones
Wiki
Code
Merge requests
0
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package Registry
Model registry
Operate
Environments
Terraform modules
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Terms and privacy
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
many-archive
Suyu
Commits
f165a853
There was an error fetching the commit references. Please try again later.
Commit
f165a853
authored
6 years ago
by
bunnei
Browse files
Options
Downloads
Patches
Plain Diff
gl_rasterizer_cache: Partially implement several non-2D texture types.
parent
07313831
No related branches found
No related tags found
No related merge requests found
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+111
-30
111 additions, 30 deletions
src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
with
111 additions
and
30 deletions
src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+
111
−
30
View file @
f165a853
...
@@ -245,7 +245,8 @@ static bool IsFormatBCn(PixelFormat format) {
...
@@ -245,7 +245,8 @@ static bool IsFormatBCn(PixelFormat format) {
}
}
template
<
bool
morton_to_gl
,
PixelFormat
format
>
template
<
bool
morton_to_gl
,
PixelFormat
format
>
void
MortonCopy
(
u32
stride
,
u32
block_height
,
u32
height
,
std
::
vector
<
u8
>&
gl_buffer
,
VAddr
addr
)
{
void
MortonCopy
(
u32
stride
,
u32
block_height
,
u32
height
,
u8
*
gl_buffer
,
size_t
gl_buffer_size
,
VAddr
addr
)
{
constexpr
u32
bytes_per_pixel
=
SurfaceParams
::
GetFormatBpp
(
format
)
/
CHAR_BIT
;
constexpr
u32
bytes_per_pixel
=
SurfaceParams
::
GetFormatBpp
(
format
)
/
CHAR_BIT
;
constexpr
u32
gl_bytes_per_pixel
=
CachedSurface
::
GetGLBytesPerPixel
(
format
);
constexpr
u32
gl_bytes_per_pixel
=
CachedSurface
::
GetGLBytesPerPixel
(
format
);
...
@@ -255,18 +256,18 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_bu
...
@@ -255,18 +256,18 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_bu
const
u32
tile_size
{
IsFormatBCn
(
format
)
?
4U
:
1U
};
const
u32
tile_size
{
IsFormatBCn
(
format
)
?
4U
:
1U
};
const
std
::
vector
<
u8
>
data
=
Tegra
::
Texture
::
UnswizzleTexture
(
const
std
::
vector
<
u8
>
data
=
Tegra
::
Texture
::
UnswizzleTexture
(
addr
,
tile_size
,
bytes_per_pixel
,
stride
,
height
,
block_height
);
addr
,
tile_size
,
bytes_per_pixel
,
stride
,
height
,
block_height
);
const
size_t
size_to_copy
{
std
::
min
(
gl_buffer
.
size
()
,
data
.
size
())};
const
size_t
size_to_copy
{
std
::
min
(
gl_buffer
_
size
,
data
.
size
())};
gl_buffer
.
assign
(
data
.
begin
(),
data
.
begin
()
+
size_to_copy
);
memcpy
(
gl_buffer
,
data
.
data
(),
size_to_copy
);
}
else
{
}
else
{
// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
// check the configuration for this and perform more generic un/swizzle
// check the configuration for this and perform more generic un/swizzle
LOG_WARNING
(
Render_OpenGL
,
"need to use correct swizzle/GOB parameters!"
);
LOG_WARNING
(
Render_OpenGL
,
"need to use correct swizzle/GOB parameters!"
);
VideoCore
::
MortonCopyPixels128
(
stride
,
height
,
bytes_per_pixel
,
gl_bytes_per_pixel
,
VideoCore
::
MortonCopyPixels128
(
stride
,
height
,
bytes_per_pixel
,
gl_bytes_per_pixel
,
Memory
::
GetPointer
(
addr
),
gl_buffer
.
data
()
,
morton_to_gl
);
Memory
::
GetPointer
(
addr
),
gl_buffer
,
morton_to_gl
);
}
}
}
}
static
constexpr
std
::
array
<
void
(
*
)(
u32
,
u32
,
u32
,
std
::
vector
<
u8
>&
,
VAddr
),
static
constexpr
std
::
array
<
void
(
*
)(
u32
,
u32
,
u32
,
u8
*
,
size_t
,
VAddr
),
SurfaceParams
::
MaxPixelFormat
>
SurfaceParams
::
MaxPixelFormat
>
morton_to_gl_fns
=
{
morton_to_gl_fns
=
{
// clang-format off
// clang-format off
...
@@ -323,7 +324,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
...
@@ -323,7 +324,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
// clang-format on
// clang-format on
};
};
static
constexpr
std
::
array
<
void
(
*
)(
u32
,
u32
,
u32
,
std
::
vector
<
u8
>&
,
VAddr
),
static
constexpr
std
::
array
<
void
(
*
)(
u32
,
u32
,
u32
,
u8
*
,
size_t
,
VAddr
),
SurfaceParams
::
MaxPixelFormat
>
SurfaceParams
::
MaxPixelFormat
>
gl_to_morton_fns
=
{
gl_to_morton_fns
=
{
// clang-format off
// clang-format off
...
@@ -441,29 +442,51 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
...
@@ -441,29 +442,51 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
texture
.
Create
();
texture
.
Create
();
const
auto
&
rect
{
params
.
GetRect
()};
const
auto
&
rect
{
params
.
GetRect
()};
// Keep track of previous texture bindings
OpenGLState
cur_state
=
OpenGLState
::
GetCurState
();
OpenGLState
cur_state
=
OpenGLState
::
GetCurState
();
const
auto
&
old_tex
=
cur_state
.
texture_units
[
0
];
SCOPE_EXIT
({
cur_state
.
texture_units
[
0
]
=
old_tex
;
cur_state
.
Apply
();
});
// Keep track of previous texture bindings
GLuint
old_tex
=
cur_state
.
texture_units
[
0
].
texture
;
cur_state
.
texture_units
[
0
].
texture
=
texture
.
handle
;
cur_state
.
texture_units
[
0
].
texture
=
texture
.
handle
;
cur_state
.
texture_units
[
0
].
target
=
SurfaceTargetToGL
(
params
.
target
);
cur_state
.
Apply
();
cur_state
.
Apply
();
glActiveTexture
(
GL_TEXTURE0
);
glActiveTexture
(
GL_TEXTURE0
);
const
auto
&
format_tuple
=
GetFormatTuple
(
params
.
pixel_format
,
params
.
component_type
);
const
auto
&
format_tuple
=
GetFormatTuple
(
params
.
pixel_format
,
params
.
component_type
);
if
(
!
format_tuple
.
compressed
)
{
if
(
!
format_tuple
.
compressed
)
{
// Only pre-create the texture for non-compressed textures.
// Only pre-create the texture for non-compressed textures.
glTexImage2D
(
GL_TEXTURE_2D
,
0
,
format_tuple
.
internal_format
,
rect
.
GetWidth
(),
switch
(
params
.
target
)
{
rect
.
GetHeight
(),
0
,
format_tuple
.
format
,
format_tuple
.
type
,
nullptr
);
case
SurfaceParams
::
SurfaceTarget
::
Texture1D
:
glTexImage1D
(
SurfaceTargetToGL
(
params
.
target
),
0
,
format_tuple
.
internal_format
,
rect
.
GetWidth
(),
0
,
format_tuple
.
format
,
format_tuple
.
type
,
nullptr
);
break
;
case
SurfaceParams
::
SurfaceTarget
::
Texture2D
:
glTexImage2D
(
SurfaceTargetToGL
(
params
.
target
),
0
,
format_tuple
.
internal_format
,
rect
.
GetWidth
(),
rect
.
GetHeight
(),
0
,
format_tuple
.
format
,
format_tuple
.
type
,
nullptr
);
break
;
case
SurfaceParams
::
SurfaceTarget
::
Texture3D
:
case
SurfaceParams
::
SurfaceTarget
::
Texture2DArray
:
glTexImage3D
(
SurfaceTargetToGL
(
params
.
target
),
0
,
format_tuple
.
internal_format
,
rect
.
GetWidth
(),
rect
.
GetHeight
(),
params
.
depth
,
0
,
format_tuple
.
format
,
format_tuple
.
type
,
nullptr
);
break
;
default:
LOG_CRITICAL
(
Render_OpenGL
,
"Unimplemented surface target={}"
,
static_cast
<
u32
>
(
params
.
target
));
UNREACHABLE
();
glTexImage2D
(
GL_TEXTURE_2D
,
0
,
format_tuple
.
internal_format
,
rect
.
GetWidth
(),
rect
.
GetHeight
(),
0
,
format_tuple
.
format
,
format_tuple
.
type
,
nullptr
);
}
}
}
glTexParameteri
(
SurfaceTargetToGL
(
params
.
target
),
GL_TEXTURE_MAX_LEVEL
,
0
);
glTexParameteri
(
SurfaceTargetToGL
(
params
.
target
),
GL_TEXTURE_MAX_LEVEL
,
0
);
glTexParameteri
(
SurfaceTargetToGL
(
params
.
target
),
GL_TEXTURE_MIN_FILTER
,
GL_LINEAR
);
glTexParameteri
(
SurfaceTargetToGL
(
params
.
target
),
GL_TEXTURE_MIN_FILTER
,
GL_LINEAR
);
glTexParameteri
(
SurfaceTargetToGL
(
params
.
target
),
GL_TEXTURE_WRAP_S
,
GL_CLAMP_TO_EDGE
);
glTexParameteri
(
SurfaceTargetToGL
(
params
.
target
),
GL_TEXTURE_WRAP_S
,
GL_CLAMP_TO_EDGE
);
glTexParameteri
(
SurfaceTargetToGL
(
params
.
target
),
GL_TEXTURE_WRAP_T
,
GL_CLAMP_TO_EDGE
);
glTexParameteri
(
SurfaceTargetToGL
(
params
.
target
),
GL_TEXTURE_WRAP_T
,
GL_CLAMP_TO_EDGE
);
// Restore previous texture bindings
cur_state
.
texture_units
[
0
].
texture
=
old_tex
;
cur_state
.
Apply
();
}
}
static
void
ConvertS8Z24ToZ24S8
(
std
::
vector
<
u8
>&
data
,
u32
width
,
u32
height
)
{
static
void
ConvertS8Z24ToZ24S8
(
std
::
vector
<
u8
>&
data
,
u32
width
,
u32
height
)
{
...
@@ -548,13 +571,24 @@ void CachedSurface::LoadGLBuffer() {
...
@@ -548,13 +571,24 @@ void CachedSurface::LoadGLBuffer() {
MICROPROFILE_SCOPE
(
OpenGL_SurfaceLoad
);
MICROPROFILE_SCOPE
(
OpenGL_SurfaceLoad
);
if
(
params
.
is_tiled
)
{
if
(
params
.
is_tiled
)
{
gl_buffer
.
resize
(
copy_size
);
// TODO(bunnei): This only unswizzles and copies a 2D texture - we do not yet know how to do
// this for 3D textures, etc.
switch
(
params
.
target
)
{
case
SurfaceParams
::
SurfaceTarget
::
Texture2D
:
// Pass impl. to the fallback code below
break
;
default:
LOG_CRITICAL
(
HW_GPU
,
"Unimplemented tiled load for target={}"
,
static_cast
<
u32
>
(
params
.
target
));
UNREACHABLE
();
}
gl_buffer
.
resize
(
params
.
depth
*
copy_size
);
morton_to_gl_fns
[
static_cast
<
size_t
>
(
params
.
pixel_format
)](
morton_to_gl_fns
[
static_cast
<
size_t
>
(
params
.
pixel_format
)](
params
.
width
,
params
.
block_height
,
params
.
height
,
gl_buffer
,
params
.
addr
);
params
.
width
,
params
.
block_height
,
params
.
height
,
gl_buffer
.
data
(),
copy_size
,
params
.
addr
);
}
else
{
}
else
{
const
u8
*
const
texture_src_data_end
=
texture_src_data
+
copy_size
;
const
u8
*
const
texture_src_data_end
{
texture_src_data
+
(
params
.
depth
*
copy_size
)};
gl_buffer
.
assign
(
texture_src_data
,
texture_src_data_end
);
gl_buffer
.
assign
(
texture_src_data
,
texture_src_data_end
);
}
}
...
@@ -574,7 +608,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
...
@@ -574,7 +608,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
MICROPROFILE_SCOPE
(
OpenGL_TextureUL
);
MICROPROFILE_SCOPE
(
OpenGL_TextureUL
);
ASSERT
(
gl_buffer
.
size
()
==
ASSERT
(
gl_buffer
.
size
()
==
params
.
width
*
params
.
height
*
GetGLBytesPerPixel
(
params
.
pixel_format
));
params
.
width
*
params
.
height
*
GetGLBytesPerPixel
(
params
.
pixel_format
)
*
params
.
depth
);
const
auto
&
rect
{
params
.
GetRect
()};
const
auto
&
rect
{
params
.
GetRect
()};
...
@@ -587,8 +621,13 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
...
@@ -587,8 +621,13 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
GLuint
target_tex
=
texture
.
handle
;
GLuint
target_tex
=
texture
.
handle
;
OpenGLState
cur_state
=
OpenGLState
::
GetCurState
();
OpenGLState
cur_state
=
OpenGLState
::
GetCurState
();
GLuint
old_tex
=
cur_state
.
texture_units
[
0
].
texture
;
const
auto
&
old_tex
=
cur_state
.
texture_units
[
0
];
SCOPE_EXIT
({
cur_state
.
texture_units
[
0
]
=
old_tex
;
cur_state
.
Apply
();
});
cur_state
.
texture_units
[
0
].
texture
=
target_tex
;
cur_state
.
texture_units
[
0
].
texture
=
target_tex
;
cur_state
.
texture_units
[
0
].
target
=
SurfaceTargetToGL
(
params
.
target
);
cur_state
.
Apply
();
cur_state
.
Apply
();
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
...
@@ -597,20 +636,62 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
...
@@ -597,20 +636,62 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
glActiveTexture
(
GL_TEXTURE0
);
glActiveTexture
(
GL_TEXTURE0
);
if
(
tuple
.
compressed
)
{
if
(
tuple
.
compressed
)
{
glCompressedTexImage2D
(
switch
(
params
.
target
)
{
GL_TEXTURE_2D
,
0
,
tuple
.
internal_format
,
static_cast
<
GLsizei
>
(
params
.
width
),
case
SurfaceParams
::
SurfaceTarget
::
Texture2D
:
static_cast
<
GLsizei
>
(
params
.
height
),
0
,
static_cast
<
GLsizei
>
(
params
.
size_in_bytes
),
glCompressedTexImage2D
(
&
gl_buffer
[
buffer_offset
]);
SurfaceTargetToGL
(
params
.
target
),
0
,
tuple
.
internal_format
,
static_cast
<
GLsizei
>
(
params
.
width
),
static_cast
<
GLsizei
>
(
params
.
height
),
0
,
static_cast
<
GLsizei
>
(
params
.
size_in_bytes
),
&
gl_buffer
[
buffer_offset
]);
break
;
case
SurfaceParams
::
SurfaceTarget
::
Texture3D
:
case
SurfaceParams
::
SurfaceTarget
::
Texture2DArray
:
glCompressedTexImage3D
(
SurfaceTargetToGL
(
params
.
target
),
0
,
tuple
.
internal_format
,
static_cast
<
GLsizei
>
(
params
.
width
),
static_cast
<
GLsizei
>
(
params
.
height
),
static_cast
<
GLsizei
>
(
params
.
depth
),
0
,
static_cast
<
GLsizei
>
(
params
.
size_in_bytes
),
&
gl_buffer
[
buffer_offset
]);
break
;
default:
LOG_CRITICAL
(
Render_OpenGL
,
"Unimplemented surface target={}"
,
static_cast
<
u32
>
(
params
.
target
));
UNREACHABLE
();
glCompressedTexImage2D
(
GL_TEXTURE_2D
,
0
,
tuple
.
internal_format
,
static_cast
<
GLsizei
>
(
params
.
width
),
static_cast
<
GLsizei
>
(
params
.
height
),
0
,
static_cast
<
GLsizei
>
(
params
.
size_in_bytes
),
&
gl_buffer
[
buffer_offset
]);
}
}
else
{
}
else
{
glTexSubImage2D
(
GL_TEXTURE_2D
,
0
,
x0
,
y0
,
static_cast
<
GLsizei
>
(
rect
.
GetWidth
()),
static_cast
<
GLsizei
>
(
rect
.
GetHeight
()),
tuple
.
format
,
tuple
.
type
,
switch
(
params
.
target
)
{
&
gl_buffer
[
buffer_offset
]);
case
SurfaceParams
::
SurfaceTarget
::
Texture1D
:
glTexSubImage1D
(
SurfaceTargetToGL
(
params
.
target
),
0
,
x0
,
static_cast
<
GLsizei
>
(
rect
.
GetWidth
()),
tuple
.
format
,
tuple
.
type
,
&
gl_buffer
[
buffer_offset
]);
break
;
case
SurfaceParams
::
SurfaceTarget
::
Texture2D
:
glTexSubImage2D
(
SurfaceTargetToGL
(
params
.
target
),
0
,
x0
,
y0
,
static_cast
<
GLsizei
>
(
rect
.
GetWidth
()),
static_cast
<
GLsizei
>
(
rect
.
GetHeight
()),
tuple
.
format
,
tuple
.
type
,
&
gl_buffer
[
buffer_offset
]);
break
;
case
SurfaceParams
::
SurfaceTarget
::
Texture3D
:
case
SurfaceParams
::
SurfaceTarget
::
Texture2DArray
:
glTexSubImage3D
(
SurfaceTargetToGL
(
params
.
target
),
0
,
x0
,
y0
,
0
,
static_cast
<
GLsizei
>
(
rect
.
GetWidth
()),
static_cast
<
GLsizei
>
(
rect
.
GetHeight
()),
params
.
depth
,
tuple
.
format
,
tuple
.
type
,
&
gl_buffer
[
buffer_offset
]);
break
;
default:
LOG_CRITICAL
(
Render_OpenGL
,
"Unimplemented surface target={}"
,
static_cast
<
u32
>
(
params
.
target
));
UNREACHABLE
();
glTexSubImage2D
(
GL_TEXTURE_2D
,
0
,
x0
,
y0
,
static_cast
<
GLsizei
>
(
rect
.
GetWidth
()),
static_cast
<
GLsizei
>
(
rect
.
GetHeight
()),
tuple
.
format
,
tuple
.
type
,
&
gl_buffer
[
buffer_offset
]);
}
}
}
glPixelStorei
(
GL_UNPACK_ROW_LENGTH
,
0
);
glPixelStorei
(
GL_UNPACK_ROW_LENGTH
,
0
);
cur_state
.
texture_units
[
0
].
texture
=
old_tex
;
cur_state
.
Apply
();
}
}
RasterizerCacheOpenGL
::
RasterizerCacheOpenGL
()
{
RasterizerCacheOpenGL
::
RasterizerCacheOpenGL
()
{
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment