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Unverified Commit f08d24e9 authored by bunnei's avatar bunnei Committed by GitHub
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Merge pull request #1204 from lioncash/pimpl

core: Make the main System class use the PImpl idiom
parents 6683bf50 e2457418
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......@@ -94,11 +94,7 @@ public:
* This function should only be used by GDB Stub to support breakpoints, memory updates and
* step/continue commands.
*/
void InvalidateCpuInstructionCaches() {
for (auto& cpu : cpu_cores) {
cpu->ArmInterface().ClearInstructionCache();
}
}
void InvalidateCpuInstructionCaches();
/// Shutdown the emulated system.
void Shutdown();
......@@ -117,17 +113,13 @@ public:
* application).
* @returns True if the emulated system is powered on, otherwise false.
*/
bool IsPoweredOn() const {
return cpu_barrier && cpu_barrier->IsAlive();
}
bool IsPoweredOn() const;
/**
* Returns a reference to the telemetry session for this emulation session.
* @returns Reference to the telemetry session.
*/
Core::TelemetrySession& TelemetrySession() const {
return *telemetry_session;
}
Core::TelemetrySession& TelemetrySession() const;
/// Prepare the core emulation for a reschedule
void PrepareReschedule();
......@@ -136,14 +128,13 @@ public:
PerfStats::Results GetAndResetPerfStats();
/// Gets an ARM interface to the CPU core that is currently running
ARM_Interface& CurrentArmInterface() {
return CurrentCpuCore().ArmInterface();
}
ARM_Interface& CurrentArmInterface();
/// Gets the index of the currently running CPU core
size_t CurrentCoreIndex() {
return CurrentCpuCore().CoreIndex();
}
size_t CurrentCoreIndex();
/// Gets the scheduler for the CPU core that is currently running
Kernel::Scheduler& CurrentScheduler();
/// Gets an ARM interface to the CPU core with the specified index
ARM_Interface& ArmInterface(size_t core_index);
......@@ -151,43 +142,26 @@ public:
/// Gets a CPU interface to the CPU core with the specified index
Cpu& CpuCore(size_t core_index);
/// Gets the exclusive monitor
ExclusiveMonitor& Monitor();
/// Gets a mutable reference to the GPU interface
Tegra::GPU& GPU() {
return *gpu_core;
}
Tegra::GPU& GPU();
/// Gets an immutable reference to the GPU interface.
const Tegra::GPU& GPU() const {
return *gpu_core;
}
const Tegra::GPU& GPU() const;
/// Gets a mutable reference to the renderer.
VideoCore::RendererBase& Renderer() {
return *renderer;
}
VideoCore::RendererBase& Renderer();
/// Gets an immutable reference to the renderer.
const VideoCore::RendererBase& Renderer() const {
return *renderer;
}
/// Gets the scheduler for the CPU core that is currently running
Kernel::Scheduler& CurrentScheduler() {
return *CurrentCpuCore().Scheduler();
}
/// Gets the exclusive monitor
ExclusiveMonitor& Monitor() {
return *cpu_exclusive_monitor;
}
const VideoCore::RendererBase& Renderer() const;
/// Gets the scheduler for the CPU core with the specified index
const std::shared_ptr<Kernel::Scheduler>& Scheduler(size_t core_index);
/// Gets the current process
Kernel::SharedPtr<Kernel::Process>& CurrentProcess() {
return current_process;
}
Kernel::SharedPtr<Kernel::Process>& CurrentProcess();
/// Provides a reference to the kernel instance.
Kernel::KernelCore& Kernel();
......@@ -195,49 +169,37 @@ public:
/// Provides a constant reference to the kernel instance.
const Kernel::KernelCore& Kernel() const;
/// Gets the name of the current game
Loader::ResultStatus GetGameName(std::string& out) const {
if (app_loader == nullptr)
return Loader::ResultStatus::ErrorNotInitialized;
return app_loader->ReadTitle(out);
}
/// Provides a reference to the internal PerfStats instance.
Core::PerfStats& GetPerfStats();
PerfStats perf_stats;
FrameLimiter frame_limiter;
/// Provides a constant reference to the internal PerfStats instance.
const Core::PerfStats& GetPerfStats() const;
void SetStatus(ResultStatus new_status, const char* details = nullptr) {
status = new_status;
if (details) {
status_details = details;
}
}
/// Provides a reference to the frame limiter;
Core::FrameLimiter& FrameLimiter();
const std::string& GetStatusDetails() const {
return status_details;
}
/// Provides a constant referent to the frame limiter
const Core::FrameLimiter& FrameLimiter() const;
Loader::AppLoader& GetAppLoader() const {
return *app_loader;
}
/// Gets the name of the current game
Loader::ResultStatus GetGameName(std::string& out) const;
void SetStatus(ResultStatus new_status, const char* details);
const std::string& GetStatusDetails() const;
Loader::AppLoader& GetAppLoader() const;
Service::SM::ServiceManager& ServiceManager();
const Service::SM::ServiceManager& ServiceManager() const;
void SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
debug_context = std::move(context);
}
void SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context);
std::shared_ptr<Tegra::DebugContext> GetGPUDebugContext() const {
return debug_context;
}
std::shared_ptr<Tegra::DebugContext> GetGPUDebugContext() const;
void SetFilesystem(FileSys::VirtualFilesystem vfs) {
virtual_filesystem = std::move(vfs);
}
void SetFilesystem(FileSys::VirtualFilesystem vfs);
FileSys::VirtualFilesystem GetFilesystem() const {
return virtual_filesystem;
}
FileSys::VirtualFilesystem GetFilesystem() const;
private:
System();
......@@ -253,34 +215,10 @@ private:
*/
ResultStatus Init(Frontend::EmuWindow& emu_window);
Kernel::KernelCore kernel;
/// RealVfsFilesystem instance
FileSys::VirtualFilesystem virtual_filesystem;
/// AppLoader used to load the current executing application
std::unique_ptr<Loader::AppLoader> app_loader;
std::unique_ptr<VideoCore::RendererBase> renderer;
std::unique_ptr<Tegra::GPU> gpu_core;
std::shared_ptr<Tegra::DebugContext> debug_context;
Kernel::SharedPtr<Kernel::Process> current_process;
std::shared_ptr<ExclusiveMonitor> cpu_exclusive_monitor;
std::shared_ptr<CpuBarrier> cpu_barrier;
std::array<std::shared_ptr<Cpu>, NUM_CPU_CORES> cpu_cores;
std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> cpu_core_threads;
size_t active_core{}; ///< Active core, only used in single thread mode
/// Service manager
std::shared_ptr<Service::SM::ServiceManager> service_manager;
/// Telemetry session for this emulation session
std::unique_ptr<Core::TelemetrySession> telemetry_session;
struct Impl;
std::unique_ptr<Impl> impl;
static System s_instance;
ResultStatus status = ResultStatus::Success;
std::string status_details = "";
/// Map of guest threads to CPU cores
std::map<std::thread::id, std::shared_ptr<Cpu>> thread_to_cpu;
};
inline ARM_Interface& CurrentArmInterface() {
......
......@@ -7,6 +7,7 @@
#include "core/core.h"
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
#include "core/hle/service/nvdrv/devices/nvmap.h"
#include "core/perf_stats.h"
#include "video_core/gpu.h"
#include "video_core/renderer_base.h"
......@@ -31,7 +32,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
transform, crop_rect};
auto& instance = Core::System::GetInstance();
instance.perf_stats.EndGameFrame();
instance.GetPerfStats().EndGameFrame();
instance.Renderer().SwapBuffers(framebuffer);
}
......
......@@ -17,6 +17,7 @@
#include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "core/hle/service/nvflinger/nvflinger.h"
#include "core/perf_stats.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
......@@ -137,7 +138,7 @@ void NVFlinger::Compose() {
auto& system_instance = Core::System::GetInstance();
// There was no queued buffer to draw, render previous frame
system_instance.perf_stats.EndGameFrame();
system_instance.GetPerfStats().EndGameFrame();
system_instance.Renderer().SwapBuffers({});
continue;
}
......
......@@ -14,6 +14,7 @@
#include "core/core_timing.h"
#include "core/frontend/emu_window.h"
#include "core/memory.h"
#include "core/perf_stats.h"
#include "core/settings.h"
#include "core/tracer/recorder.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
......@@ -115,7 +116,7 @@ RendererOpenGL::~RendererOpenGL() = default;
void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) {
ScopeAcquireGLContext acquire_context{render_window};
Core::System::GetInstance().perf_stats.EndSystemFrame();
Core::System::GetInstance().GetPerfStats().EndSystemFrame();
// Maintain the rasterizer's state as a priority
OpenGLState prev_state = OpenGLState::GetCurState();
......@@ -140,8 +141,8 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
render_window.PollEvents();
Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs());
Core::System::GetInstance().perf_stats.BeginSystemFrame();
Core::System::GetInstance().FrameLimiter().DoFrameLimiting(CoreTiming::GetGlobalTimeUs());
Core::System::GetInstance().GetPerfStats().BeginSystemFrame();
// Restore the rasterizer state
prev_state.Apply();
......
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