Commit e4f5ec62 authored by Tony Wasserka's avatar Tony Wasserka
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Pica/VertexShader: Fix a bug caused due to incorrect assumptions of...

Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.

We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future.
parent ed5b275d
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