Commit e2a2a556 authored by ReinUsesLisp's avatar ReinUsesLisp
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shader_ir/memory: Implement u16 and u8 for STG and LDG

Using the same technique we used for u8 on LDG, implement u16.

In the case of STG, load memory and insert the value we want to set
into it with bitfieldInsert. Then set that value.
parent 80436c13
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