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VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be split in a following commit.
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- src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp 3 additions, 1 deletionsrc/citra_qt/debugger/graphics/graphics_vertex_shader.cpp
- src/video_core/command_processor.cpp 8 additions, 5 deletionssrc/video_core/command_processor.cpp
- src/video_core/shader/shader.cpp 33 additions, 11 deletionssrc/video_core/shader/shader.cpp
- src/video_core/shader/shader.h 12 additions, 5 deletionssrc/video_core/shader/shader.h
- src/video_core/shader/shader_interpreter.h 1 addition, 0 deletionssrc/video_core/shader/shader_interpreter.h
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