Commit d62b0a9e authored by ReinUsesLisp's avatar ReinUsesLisp
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shader_ir: Clean texture management code

Previous code relied on GLSL parameter order (something that's always
ill-formed on an IR design). This approach passes spatial coordiantes
through operation nodes and array and depth compare values in the the
texture metadata. It still contains an "extra" vector containing generic
nodes for bias and component index (for example) which is still a bit
ill-formed but it should be better than the previous approach.
parent f09d1dff
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