Skip to content
Snippets Groups Projects
Commit d40f3896 authored by Zach Hilman's avatar Zach Hilman
Browse files

fsp-srv: Implement GetAccessLogVersionInfo

Returns some misc. data about logging to help the game determine if it should log.
parent 554e2f2f
No related branches found
No related tags found
No related merge requests found
......@@ -718,7 +718,7 @@ FSP_SRV::FSP_SRV(const Core::Reporter& reporter) : ServiceFramework("fsp-srv"),
{1008, nullptr, "OpenRegisteredUpdatePartition"},
{1009, nullptr, "GetAndClearMemoryReportInfo"},
{1010, nullptr, "SetDataStorageRedirectTarget"},
{1011, nullptr, "OutputAccessLogToSdCard2"},
{1011, &FSP_SRV::GetAccessLogVersionInfo, "GetAccessLogVersionInfo"},
{1100, nullptr, "OverrideSaveDataTransferTokenSignVerificationKey"},
{1110, nullptr, "CorruptSaveDataFileSystemBySaveDataSpaceId2"},
{1200, nullptr, "OpenMultiCommitManager"},
......@@ -826,7 +826,7 @@ void FSP_SRV::SetGlobalAccessLogMode(Kernel::HLERequestContext& ctx) {
}
void FSP_SRV::GetGlobalAccessLogMode(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_FS, "called");
LOG_DEBUG(Service_FS, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
......@@ -917,4 +917,13 @@ void FSP_SRV::OutputAccessLogToSdCard(Kernel::HLERequestContext& ctx) {
rb.Push(RESULT_SUCCESS);
}
void FSP_SRV::GetAccessLogVersionInfo(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_FS, "called");
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.PushEnum(AccessLogVersion::Latest);
rb.Push(access_log_program_index);
}
} // namespace Service::FileSystem
......@@ -49,10 +49,12 @@ private:
void OpenDataStorageByDataId(Kernel::HLERequestContext& ctx);
void OpenPatchDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx);
void OutputAccessLogToSdCard(Kernel::HLERequestContext& ctx);
void GetAccessLogVersionInfo(Kernel::HLERequestContext& ctx);
FileSys::VirtualFile romfs;
u64 current_process_id = 0;
LogMode log_mode;
u32 access_log_program_index = 0;
LogMode log_mode = LogMode::LogToSdCard;
const Core::Reporter& reporter;
};
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment