Commit d151d797 authored by Yuri Kunde Schlesner's avatar Yuri Kunde Schlesner
Browse files

Vertex Shader: Zero OutputVertex to avoid denormals

Unused OutputVertex attributes were being left un-initialized. The
leftover garbage sometimes decoded as floating-point denormalized
values, causing fallbacks to microcode and massive slowdowns in the rest
of the rasterization pipeline even though the results were unused. By
zeroing the structure we ensure these attributes only contain harmless
zeros.
parent 487a80f9
Supports Markdown
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment