Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
S
Suyu
Manage
Activity
Members
Labels
Plan
Issues
0
Issue boards
Milestones
Wiki
Code
Merge requests
0
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package Registry
Model registry
Operate
Environments
Terraform modules
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Terms and privacy
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
many-archive
Suyu
Commits
cf2eb8e3
There was an error fetching the commit references. Please try again later.
Commit
cf2eb8e3
authored
10 years ago
by
bunnei
Browse files
Options
Downloads
Patches
Plain Diff
added ThreadQueueList class to common (taken from PPSSPP)
parent
b99a5da6
No related branches found
No related tags found
No related merge requests found
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
src/common/common.vcxproj
+1
-0
1 addition, 0 deletions
src/common/common.vcxproj
src/common/common.vcxproj.filters
+1
-0
1 addition, 0 deletions
src/common/common.vcxproj.filters
src/common/thread_queue_list.h
+216
-0
216 additions, 0 deletions
src/common/thread_queue_list.h
with
218 additions
and
0 deletions
src/common/common.vcxproj
+
1
−
0
View file @
cf2eb8e3
...
@@ -190,6 +190,7 @@
...
@@ -190,6 +190,7 @@
<ClInclude
Include=
"swap.h"
/>
<ClInclude
Include=
"swap.h"
/>
<ClInclude
Include=
"symbols.h"
/>
<ClInclude
Include=
"symbols.h"
/>
<ClInclude
Include=
"thread.h"
/>
<ClInclude
Include=
"thread.h"
/>
<ClInclude
Include=
"thread_queue_list.h"
/>
<ClInclude
Include=
"thunk.h"
/>
<ClInclude
Include=
"thunk.h"
/>
<ClInclude
Include=
"timer.h"
/>
<ClInclude
Include=
"timer.h"
/>
<ClInclude
Include=
"utf8.h"
/>
<ClInclude
Include=
"utf8.h"
/>
...
...
This diff is collapsed.
Click to expand it.
src/common/common.vcxproj.filters
+
1
−
0
View file @
cf2eb8e3
...
@@ -40,6 +40,7 @@
...
@@ -40,6 +40,7 @@
<ClInclude
Include=
"symbols.h"
/>
<ClInclude
Include=
"symbols.h"
/>
<ClInclude
Include=
"scm_rev.h"
/>
<ClInclude
Include=
"scm_rev.h"
/>
<ClInclude
Include=
"bit_field.h"
/>
<ClInclude
Include=
"bit_field.h"
/>
<ClInclude
Include=
"thread_queue_list.h"
/>
</ItemGroup>
</ItemGroup>
<ItemGroup>
<ItemGroup>
<ClCompile
Include=
"break_points.cpp"
/>
<ClCompile
Include=
"break_points.cpp"
/>
...
...
This diff is collapsed.
Click to expand it.
src/common/thread_queue_list.h
0 → 100644
+
216
−
0
View file @
cf2eb8e3
// Copyright 2014 Citra Emulator Project / PPSSPP Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include
"common/common.h"
namespace
Common
{
template
<
class
IdType
>
struct
ThreadQueueList
{
// Number of queues (number of priority levels starting at 0.)
static
const
int
NUM_QUEUES
=
128
;
// Initial number of threads a single queue can handle.
static
const
int
INITIAL_CAPACITY
=
32
;
struct
Queue
{
// Next ever-been-used queue (worse priority.)
Queue
*
next
;
// First valid item in data.
int
first
;
// One after last valid item in data.
int
end
;
// A too-large array with room on the front and end.
IdType
*
data
;
// Size of data array.
int
capacity
;
};
ThreadQueueList
()
{
memset
(
queues
,
0
,
sizeof
(
queues
));
first
=
invalid
();
}
~
ThreadQueueList
()
{
for
(
int
i
=
0
;
i
<
NUM_QUEUES
;
++
i
)
{
if
(
queues
[
i
].
data
!=
NULL
)
free
(
queues
[
i
].
data
);
}
}
// Only for debugging, returns priority level.
int
contains
(
const
IdType
uid
)
{
for
(
int
i
=
0
;
i
<
NUM_QUEUES
;
++
i
)
{
if
(
queues
[
i
].
data
==
NULL
)
continue
;
Queue
*
cur
=
&
queues
[
i
];
for
(
int
j
=
cur
->
first
;
j
<
cur
->
end
;
++
j
)
{
if
(
cur
->
data
[
j
]
==
uid
)
return
i
;
}
}
return
-
1
;
}
inline
IdType
pop_first
()
{
Queue
*
cur
=
first
;
while
(
cur
!=
invalid
())
{
if
(
cur
->
end
-
cur
->
first
>
0
)
return
cur
->
data
[
cur
->
first
++
];
cur
=
cur
->
next
;
}
//_dbg_assert_msg_(SCEKERNEL, false, "ThreadQueueList should not be empty.");
return
0
;
}
inline
IdType
pop_first_better
(
u32
priority
)
{
Queue
*
cur
=
first
;
Queue
*
stop
=
&
queues
[
priority
];
while
(
cur
<
stop
)
{
if
(
cur
->
end
-
cur
->
first
>
0
)
return
cur
->
data
[
cur
->
first
++
];
cur
=
cur
->
next
;
}
return
0
;
}
inline
void
push_front
(
u32
priority
,
const
IdType
threadID
)
{
Queue
*
cur
=
&
queues
[
priority
];
cur
->
data
[
--
cur
->
first
]
=
threadID
;
if
(
cur
->
first
==
0
)
rebalance
(
priority
);
}
inline
void
push_back
(
u32
priority
,
const
IdType
threadID
)
{
Queue
*
cur
=
&
queues
[
priority
];
cur
->
data
[
cur
->
end
++
]
=
threadID
;
if
(
cur
->
end
==
cur
->
capacity
)
rebalance
(
priority
);
}
inline
void
remove
(
u32
priority
,
const
IdType
threadID
)
{
Queue
*
cur
=
&
queues
[
priority
];
//_dbg_assert_msg_(SCEKERNEL, cur->next != NULL, "ThreadQueueList::Queue should already be linked up.");
for
(
int
i
=
cur
->
first
;
i
<
cur
->
end
;
++
i
)
{
if
(
cur
->
data
[
i
]
==
threadID
)
{
int
remaining
=
--
cur
->
end
-
i
;
if
(
remaining
>
0
)
memmove
(
&
cur
->
data
[
i
],
&
cur
->
data
[
i
+
1
],
remaining
*
sizeof
(
IdType
));
return
;
}
}
// Wasn't there.
}
inline
void
rotate
(
u32
priority
)
{
Queue
*
cur
=
&
queues
[
priority
];
//_dbg_assert_msg_(SCEKERNEL, cur->next != NULL, "ThreadQueueList::Queue should already be linked up.");
if
(
cur
->
end
-
cur
->
first
>
1
)
{
cur
->
data
[
cur
->
end
++
]
=
cur
->
data
[
cur
->
first
++
];
if
(
cur
->
end
==
cur
->
capacity
)
rebalance
(
priority
);
}
}
inline
void
clear
()
{
for
(
int
i
=
0
;
i
<
NUM_QUEUES
;
++
i
)
{
if
(
queues
[
i
].
data
!=
NULL
)
free
(
queues
[
i
].
data
);
}
memset
(
queues
,
0
,
sizeof
(
queues
));
first
=
invalid
();
}
inline
bool
empty
(
u32
priority
)
const
{
const
Queue
*
cur
=
&
queues
[
priority
];
return
cur
->
first
==
cur
->
end
;
}
inline
void
prepare
(
u32
priority
)
{
Queue
*
cur
=
&
queues
[
priority
];
if
(
cur
->
next
==
NULL
)
link
(
priority
,
INITIAL_CAPACITY
);
}
private
:
Queue
*
invalid
()
const
{
return
(
Queue
*
)
-
1
;
}
void
link
(
u32
priority
,
int
size
)
{
//_dbg_assert_msg_(SCEKERNEL, queues[priority].data == NULL, "ThreadQueueList::Queue should only be initialized once.");
if
(
size
<=
INITIAL_CAPACITY
)
size
=
INITIAL_CAPACITY
;
else
{
int
goal
=
size
;
size
=
INITIAL_CAPACITY
;
while
(
size
<
goal
)
size
*=
2
;
}
Queue
*
cur
=
&
queues
[
priority
];
cur
->
data
=
(
IdType
*
)
malloc
(
sizeof
(
IdType
)
*
size
);
cur
->
capacity
=
size
;
cur
->
first
=
size
/
2
;
cur
->
end
=
size
/
2
;
for
(
int
i
=
(
int
)
priority
-
1
;
i
>=
0
;
--
i
)
{
if
(
queues
[
i
].
next
!=
NULL
)
{
cur
->
next
=
queues
[
i
].
next
;
queues
[
i
].
next
=
cur
;
return
;
}
}
cur
->
next
=
first
;
first
=
cur
;
}
void
rebalance
(
u32
priority
)
{
Queue
*
cur
=
&
queues
[
priority
];
int
size
=
cur
->
end
-
cur
->
first
;
if
(
size
>=
cur
->
capacity
-
2
)
{
IdType
*
new_data
=
(
IdType
*
)
realloc
(
cur
->
data
,
cur
->
capacity
*
2
*
sizeof
(
IdType
));
if
(
new_data
!=
NULL
)
{
cur
->
capacity
*=
2
;
cur
->
data
=
new_data
;
}
}
int
newFirst
=
(
cur
->
capacity
-
size
)
/
2
;
if
(
newFirst
!=
cur
->
first
)
{
memmove
(
&
cur
->
data
[
newFirst
],
&
cur
->
data
[
cur
->
first
],
size
*
sizeof
(
IdType
));
cur
->
first
=
newFirst
;
cur
->
end
=
newFirst
+
size
;
}
}
// The first queue that's ever been used.
Queue
*
first
;
// The priority level queues of thread ids.
Queue
queues
[
NUM_QUEUES
];
};
}
// namespace
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment