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Commit c43e5597 authored by Fernando Sahmkow's avatar Fernando Sahmkow
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NVDRV: Remove frame limiting as Host Timing already takes care.

parent a6bce296
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...@@ -41,7 +41,6 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3 ...@@ -41,7 +41,6 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
system.GetPerfStats().EndGameFrame(); system.GetPerfStats().EndGameFrame();
system.GetPerfStats().EndSystemFrame(); system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer); system.GPU().SwapBuffers(&framebuffer);
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().BeginSystemFrame(); system.GetPerfStats().BeginSystemFrame();
} }
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