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gl_shader_cache: Use shared contexts to build shaders in parallel
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- src/video_core/renderer_opengl/gl_rasterizer.cpp 5 additions, 3 deletionssrc/video_core/renderer_opengl/gl_rasterizer.cpp
- src/video_core/renderer_opengl/gl_rasterizer.h 2 additions, 1 deletionsrc/video_core/renderer_opengl/gl_rasterizer.h
- src/video_core/renderer_opengl/gl_shader_cache.cpp 82 additions, 34 deletionssrc/video_core/renderer_opengl/gl_shader_cache.cpp
- src/video_core/renderer_opengl/gl_shader_cache.h 9 additions, 5 deletionssrc/video_core/renderer_opengl/gl_shader_cache.h
- src/video_core/renderer_opengl/renderer_opengl.cpp 3 additions, 3 deletionssrc/video_core/renderer_opengl/renderer_opengl.cpp
- src/video_core/renderer_opengl/renderer_opengl.h 2 additions, 1 deletionsrc/video_core/renderer_opengl/renderer_opengl.h
- src/yuzu/bootmanager.cpp 9 additions, 9 deletionssrc/yuzu/bootmanager.cpp
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