Commit bf4dfb3a authored by ReinUsesLisp's avatar ReinUsesLisp
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shader: Use shared_ptr to store nodes and move initialization to file

Instead of having a vector of unique_ptr stored in a vector and
returning star pointers to this, use shared_ptr. While changing
initialization code, move it to a separate file when possible.

This is a first step to allow code analysis and node generation beyond
the ShaderIR class.
parent a20ba09b
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