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gl_rasterizer: Move alpha testing to the OpenGL pipeline
Removes the alpha testing code from each fragment shader invocation.
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- src/video_core/renderer_opengl/gl_rasterizer.cpp 9 additions, 5 deletionssrc/video_core/renderer_opengl/gl_rasterizer.cpp
- src/video_core/renderer_opengl/gl_rasterizer.h 2 additions, 2 deletionssrc/video_core/renderer_opengl/gl_rasterizer.h
- src/video_core/renderer_opengl/gl_shader_decompiler.cpp 1 addition, 19 deletionssrc/video_core/renderer_opengl/gl_shader_decompiler.cpp
- src/video_core/renderer_opengl/gl_shader_gen.cpp 0 additions, 27 deletionssrc/video_core/renderer_opengl/gl_shader_gen.cpp
- src/video_core/renderer_opengl/gl_shader_manager.cpp 0 additions, 11 deletionssrc/video_core/renderer_opengl/gl_shader_manager.cpp
- src/video_core/renderer_opengl/gl_shader_manager.h 1 addition, 7 deletionssrc/video_core/renderer_opengl/gl_shader_manager.h
- src/video_core/renderer_opengl/gl_state.cpp 13 additions, 0 deletionssrc/video_core/renderer_opengl/gl_state.cpp
- src/video_core/renderer_opengl/gl_state.h 7 additions, 0 deletionssrc/video_core/renderer_opengl/gl_state.h
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