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many-archive
Suyu
Commits
ae5a4625
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Commit
ae5a4625
authored
6 years ago
by
Zach Hilman
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yuzu_tester: Add SDL2-based EmuWindow that doesn't show the window
parent
819006d0
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src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
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123 additions, 0 deletions
src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
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-0
41 additions, 0 deletions
src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
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164 additions
and
0 deletions
src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
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−
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ae5a4625
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include
<algorithm>
#include
<cstdlib>
#include
<string>
#define SDL_MAIN_HANDLED
#include
<SDL.h>
#include
<fmt/format.h>
#include
<glad/glad.h>
#include
"common/logging/log.h"
#include
"common/scm_rev.h"
#include
"core/settings.h"
#include
"input_common/main.h"
#include
"yuzu_tester/emu_window/emu_window_sdl2_hide.h"
bool
EmuWindow_SDL2_Hide
::
SupportsRequiredGLExtensions
()
{
std
::
vector
<
std
::
string
>
unsupported_ext
;
if
(
!
GLAD_GL_ARB_direct_state_access
)
unsupported_ext
.
push_back
(
"ARB_direct_state_access"
);
if
(
!
GLAD_GL_ARB_vertex_type_10f_11f_11f_rev
)
unsupported_ext
.
push_back
(
"ARB_vertex_type_10f_11f_11f_rev"
);
if
(
!
GLAD_GL_ARB_texture_mirror_clamp_to_edge
)
unsupported_ext
.
push_back
(
"ARB_texture_mirror_clamp_to_edge"
);
if
(
!
GLAD_GL_ARB_multi_bind
)
unsupported_ext
.
push_back
(
"ARB_multi_bind"
);
// Extensions required to support some texture formats.
if
(
!
GLAD_GL_EXT_texture_compression_s3tc
)
unsupported_ext
.
push_back
(
"EXT_texture_compression_s3tc"
);
if
(
!
GLAD_GL_ARB_texture_compression_rgtc
)
unsupported_ext
.
push_back
(
"ARB_texture_compression_rgtc"
);
if
(
!
GLAD_GL_ARB_depth_buffer_float
)
unsupported_ext
.
push_back
(
"ARB_depth_buffer_float"
);
for
(
const
std
::
string
&
ext
:
unsupported_ext
)
LOG_CRITICAL
(
Frontend
,
"Unsupported GL extension: {}"
,
ext
);
return
unsupported_ext
.
empty
();
}
EmuWindow_SDL2_Hide
::
EmuWindow_SDL2_Hide
()
{
// Initialize the window
if
(
SDL_Init
(
SDL_INIT_VIDEO
)
<
0
)
{
LOG_CRITICAL
(
Frontend
,
"Failed to initialize SDL2! Exiting..."
);
exit
(
1
);
}
InputCommon
::
Init
();
SDL_SetMainReady
();
SDL_GL_SetAttribute
(
SDL_GL_CONTEXT_MAJOR_VERSION
,
4
);
SDL_GL_SetAttribute
(
SDL_GL_CONTEXT_MINOR_VERSION
,
3
);
SDL_GL_SetAttribute
(
SDL_GL_CONTEXT_PROFILE_MASK
,
SDL_GL_CONTEXT_PROFILE_CORE
);
SDL_GL_SetAttribute
(
SDL_GL_DOUBLEBUFFER
,
1
);
SDL_GL_SetAttribute
(
SDL_GL_RED_SIZE
,
8
);
SDL_GL_SetAttribute
(
SDL_GL_GREEN_SIZE
,
8
);
SDL_GL_SetAttribute
(
SDL_GL_BLUE_SIZE
,
8
);
SDL_GL_SetAttribute
(
SDL_GL_ALPHA_SIZE
,
0
);
std
::
string
window_title
=
fmt
::
format
(
"yuzu-tester {} | {}-{}"
,
Common
::
g_build_fullname
,
Common
::
g_scm_branch
,
Common
::
g_scm_desc
);
render_window
=
SDL_CreateWindow
(
window_title
.
c_str
(),
SDL_WINDOWPOS_UNDEFINED
,
// x position
SDL_WINDOWPOS_UNDEFINED
,
// y position
Layout
::
ScreenUndocked
::
Width
,
Layout
::
ScreenUndocked
::
Height
,
SDL_WINDOW_OPENGL
|
SDL_WINDOW_RESIZABLE
|
SDL_WINDOW_ALLOW_HIGHDPI
);
SDL_HideWindow
(
render_window
);
if
(
render_window
==
nullptr
)
{
LOG_CRITICAL
(
Frontend
,
"Failed to create SDL2 window! {}"
,
SDL_GetError
());
exit
(
1
);
}
gl_context
=
SDL_GL_CreateContext
(
render_window
);
if
(
gl_context
==
nullptr
)
{
LOG_CRITICAL
(
Frontend
,
"Failed to create SDL2 GL context! {}"
,
SDL_GetError
());
exit
(
1
);
}
if
(
!
gladLoadGLLoader
(
static_cast
<
GLADloadproc
>
(
SDL_GL_GetProcAddress
)))
{
LOG_CRITICAL
(
Frontend
,
"Failed to initialize GL functions! {}"
,
SDL_GetError
());
exit
(
1
);
}
if
(
!
SupportsRequiredGLExtensions
())
{
LOG_CRITICAL
(
Frontend
,
"GPU does not support all required OpenGL extensions! Exiting..."
);
exit
(
1
);
}
SDL_PumpEvents
();
SDL_GL_SetSwapInterval
(
false
);
LOG_INFO
(
Frontend
,
"yuzu-tester Version: {} | {}-{}"
,
Common
::
g_build_fullname
,
Common
::
g_scm_branch
,
Common
::
g_scm_desc
);
Settings
::
LogSettings
();
DoneCurrent
();
}
EmuWindow_SDL2_Hide
::~
EmuWindow_SDL2_Hide
()
{
InputCommon
::
Shutdown
();
SDL_GL_DeleteContext
(
gl_context
);
SDL_Quit
();
}
void
EmuWindow_SDL2_Hide
::
SwapBuffers
()
{
SDL_GL_SwapWindow
(
render_window
);
}
void
EmuWindow_SDL2_Hide
::
PollEvents
()
{}
void
EmuWindow_SDL2_Hide
::
MakeCurrent
()
{
SDL_GL_MakeCurrent
(
render_window
,
gl_context
);
}
void
EmuWindow_SDL2_Hide
::
DoneCurrent
()
{
SDL_GL_MakeCurrent
(
render_window
,
nullptr
);
}
This diff is collapsed.
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src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
0 → 100644
+
41
−
0
View file @
ae5a4625
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include
"core/frontend/emu_window.h"
struct
SDL_Window
;
class
EmuWindow_SDL2_Hide
:
public
Core
::
Frontend
::
EmuWindow
{
public:
explicit
EmuWindow_SDL2_Hide
();
~
EmuWindow_SDL2_Hide
();
/// Swap buffers to display the next frame
void
SwapBuffers
()
override
;
/// Polls window events
void
PollEvents
()
override
;
/// Makes the graphics context current for the caller thread
void
MakeCurrent
()
override
;
/// Releases the GL context from the caller thread
void
DoneCurrent
()
override
;
/// Whether the window is still open, and a close request hasn't yet been sent
bool
IsOpen
()
const
;
private:
/// Whether the GPU and driver supports the OpenGL extension required
bool
SupportsRequiredGLExtensions
();
/// Internal SDL2 render window
SDL_Window
*
render_window
;
using
SDL_GLContext
=
void
*
;
/// The OpenGL context associated with the window
SDL_GLContext
gl_context
;
};
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