There was an error fetching the commit references. Please try again later.
gl_rasterizer_cache: Texture view if shader samples array but OGL is not
When a shader samples a texture array but that texture in OpenGL is created without layers, use a texture view to increase the texture hierarchy. For example, instead of binding a GL_TEXTURE_2D bind a GL_TEXTURE_2D_ARRAY view.
Showing
- src/video_core/renderer_opengl/gl_rasterizer.cpp 5 additions, 2 deletionssrc/video_core/renderer_opengl/gl_rasterizer.cpp
- src/video_core/renderer_opengl/gl_rasterizer_cache.cpp 40 additions, 9 deletionssrc/video_core/renderer_opengl/gl_rasterizer_cache.cpp
- src/video_core/renderer_opengl/gl_rasterizer_cache.h 29 additions, 3 deletionssrc/video_core/renderer_opengl/gl_rasterizer_cache.h
Please register or sign in to comment