Commit 8bba84a4 authored by ReinUsesLisp's avatar ReinUsesLisp
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texture_cache: Implement depth stencil texture swizzles

Stop ignoring image swizzles on depth and stencil images.

This doesn't fix a known issue on Xenoblade Chronicles 2 where an OpenGL
texture changes swizzles twice before being used. A proper fix would be
having a small texture view cache for this like we do on Vulkan.
parent 86345c12
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