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Suyu
Commits
736db284
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Commit
736db284
authored
6 years ago
by
FernandoS27
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Implement Fast 3D Swizzle
parent
1584fb6b
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1 changed file
src/video_core/textures/decoders.cpp
+74
-2
74 additions, 2 deletions
src/video_core/textures/decoders.cpp
with
74 additions
and
2 deletions
src/video_core/textures/decoders.cpp
+
74
−
2
View file @
736db284
...
...
@@ -98,11 +98,83 @@ static void FastSwizzleData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_
}
}
void
Fast3DProcessGobs
(
u8
*
swizzled_data
,
u8
*
unswizzled_data
,
bool
unswizzle
,
const
u32
x_start
,
const
u32
y_start
,
const
u32
z_start
,
const
u32
x_end
,
const
u32
y_end
,
const
u32
z_end
,
const
u32
tile_offset
,
const
u32
xy_block_size
,
const
u32
layer_z
,
const
u32
stride_x
,
const
u32
bytes_per_pixel
,
const
u32
out_bytes_per_pixel
)
{
std
::
array
<
u8
*
,
2
>
data_ptrs
;
u32
z_adress
=
tile_offset
;
const
u32
x_startb
=
x_start
*
bytes_per_pixel
;
const
u32
x_endb
=
x_end
*
bytes_per_pixel
;
const
u32
copy_size
=
16
;
const
u32
gob_size
=
64
*
8
*
1
;
for
(
u32
z
=
z_start
;
z
<
z_end
;
z
++
)
{
u32
y_adress
=
z_adress
;
u32
pixel_base
=
layer_z
*
z
+
y_start
*
stride_x
;
for
(
u32
y
=
y_start
;
y
<
y_end
;
y
++
)
{
const
auto
&
table
=
fast_swizzle_table
[
y
%
8
];
for
(
u32
xb
=
x_startb
;
xb
<
x_endb
;
xb
+=
copy_size
)
{
const
u32
swizzle_offset
{
y_adress
+
table
[(
xb
/
16
)
%
4
]};
const
u32
out_x
=
xb
*
out_bytes_per_pixel
/
bytes_per_pixel
;
const
u32
pixel_index
{
out_x
+
pixel_base
};
data_ptrs
[
unswizzle
]
=
swizzled_data
+
swizzle_offset
;
data_ptrs
[
!
unswizzle
]
=
unswizzled_data
+
pixel_index
;
std
::
memcpy
(
data_ptrs
[
0
],
data_ptrs
[
1
],
copy_size
);
}
pixel_base
+=
stride_x
;
if
((
y
+
1
)
%
8
==
0
)
y_adress
+=
gob_size
;
}
z_adress
+=
xy_block_size
;
}
}
void
Fast3DSwizzledData
(
u8
*
swizzled_data
,
u8
*
unswizzled_data
,
bool
unswizzle
,
u32
width
,
u32
height
,
u32
depth
,
u32
bytes_per_pixel
,
u32
out_bytes_per_pixel
,
u32
block_height
,
u32
block_depth
)
{
auto
div_ceil
=
[](
u32
x
,
u32
y
)
{
return
((
x
+
y
-
1
)
/
y
);
};
const
u32
stride_x
=
width
*
out_bytes_per_pixel
;
const
u32
layer_z
=
height
*
stride_x
;
const
u32
gob_x_bytes
=
64
;
const
u32
gob_elements_x
=
gob_x_bytes
/
bytes_per_pixel
;
const
u32
gob_elements_y
=
8
;
const
u32
gob_elements_z
=
1
;
const
u32
block_x_elements
=
gob_elements_x
;
const
u32
block_y_elements
=
gob_elements_y
*
block_height
;
const
u32
block_z_elements
=
gob_elements_z
*
block_depth
;
const
u32
blocks_on_x
=
div_ceil
(
width
,
block_x_elements
);
const
u32
blocks_on_y
=
div_ceil
(
height
,
block_y_elements
);
const
u32
blocks_on_z
=
div_ceil
(
depth
,
block_z_elements
);
const
u32
blocks
=
blocks_on_x
*
blocks_on_y
*
blocks_on_z
;
const
u32
gob_size
=
64
*
8
*
1
;
const
u32
xy_block_size
=
gob_size
*
block_height
;
const
u32
block_size
=
xy_block_size
*
block_depth
;
u32
tile_offset
=
0
;
for
(
u32
zb
=
0
;
zb
<
blocks_on_z
;
zb
++
)
{
const
u32
z_start
=
zb
*
block_z_elements
;
const
u32
z_end
=
std
::
min
(
depth
,
z_start
+
block_z_elements
);
for
(
u32
yb
=
0
;
yb
<
blocks_on_y
;
yb
++
)
{
const
u32
y_start
=
yb
*
block_y_elements
;
const
u32
y_end
=
std
::
min
(
height
,
y_start
+
block_y_elements
);
for
(
u32
xb
=
0
;
xb
<
blocks_on_x
;
xb
++
)
{
const
u32
x_start
=
xb
*
block_x_elements
;
const
u32
x_end
=
std
::
min
(
width
,
x_start
+
block_x_elements
);
Fast3DProcessGobs
(
swizzled_data
,
unswizzled_data
,
unswizzle
,
x_start
,
y_start
,
z_start
,
x_end
,
y_end
,
z_end
,
tile_offset
,
xy_block_size
,
layer_z
,
stride_x
,
bytes_per_pixel
,
out_bytes_per_pixel
);
tile_offset
+=
block_size
;
}
}
}
}
void
CopySwizzledData
(
u32
width
,
u32
height
,
u32
bytes_per_pixel
,
u32
out_bytes_per_pixel
,
u8
*
swizzled_data
,
u8
*
unswizzled_data
,
bool
unswizzle
,
u32
block_height
)
{
if
(
bytes_per_pixel
%
3
!=
0
&&
(
width
*
bytes_per_pixel
)
%
16
==
0
)
{
FastSwizzleData
(
wi
dth
,
height
,
bytes_per_pixel
,
out_bytes_per_pixel
,
swizzled_data
,
unswizzled_data
,
unswizzle
,
block_height
);
Fast
3D
Swizzle
d
Data
(
s
wi
zzled_data
,
unswizzled_data
,
unswizzle
,
width
,
height
,
1U
,
bytes_per_pixel
,
out_bytes_per_pixel
,
block_height
,
1U
);
}
else
{
LegacySwizzleData
(
width
,
height
,
bytes_per_pixel
,
out_bytes_per_pixel
,
swizzled_data
,
unswizzled_data
,
unswizzle
,
block_height
);
...
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