Commit 669ef82a authored by Yuri Kunde Schlesner's avatar Yuri Kunde Schlesner
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OpenGL: Improve accuracy of quaternion interpolation

Current order of operations (rotate then normalize) seems to produce a
lot more distortion than normalizing and then rotating. This makes Citra
results match pretty closesly with hardware, and indicates that hardware
may also be using lerp instead of slerp to interpolate the quaternions.
parent bae3799b
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