There was an error fetching the commit references. Please try again later.
gl_resource_manager: Split implementations in .cpp file.
Those implementations are quite costly, so there is no need to inline them to the caller. Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
Showing
- src/video_core/CMakeLists.txt 1 addition, 0 deletionssrc/video_core/CMakeLists.txt
- src/video_core/renderer_opengl/gl_rasterizer_cache.cpp 1 addition, 0 deletionssrc/video_core/renderer_opengl/gl_rasterizer_cache.cpp
- src/video_core/renderer_opengl/gl_resource_manager.cpp 146 additions, 0 deletionssrc/video_core/renderer_opengl/gl_resource_manager.cpp
- src/video_core/renderer_opengl/gl_resource_manager.h 18 additions, 114 deletionssrc/video_core/renderer_opengl/gl_resource_manager.h
- src/video_core/renderer_opengl/gl_shader_manager.h 1 addition, 0 deletionssrc/video_core/renderer_opengl/gl_shader_manager.h
Loading
Please register or sign in to comment