Skip to content
Snippets Groups Projects
Commit 4fad477a authored by unknown's avatar unknown Committed by FreddyFunk
Browse files

gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of...

gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of compression level 12 for less compression time
parent c791192d
No related branches found
No related tags found
No related merge requests found
......@@ -474,8 +474,8 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str
if (!IsUsable())
return;
const std::vector<u8> compressed_code{Common::Compression::CompressDataLZ4HCMax(
reinterpret_cast<const u8*>(code.data()), code.size())};
const std::vector<u8> compressed_code{Common::Compression::CompressDataLZ4HC(
reinterpret_cast<const u8*>(code.data()), code.size(), 9)};
if (compressed_code.empty()) {
LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}",
unique_identifier);
......@@ -506,7 +506,7 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
const std::vector<u8> compressed_binary =
Common::Compression::CompressDataLZ4HCMax(binary.data(), binary.size());
Common::Compression::CompressDataLZ4HC(binary.data(), binary.size(), 9);
if (compressed_binary.empty()) {
LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}",
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment